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Flickerwisp

Flickerwisp

Creature — Elemental3/1$0.21

Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Legal in Commander

Is

Rewards

Combos 1

  • Flickerwisp + Preston, the Vanisher + Fiend Hunter

    • Infinite creature tokens

    Mana needed: 3,348 decks on Commander Spellbook

    How it works

    Steps

    Cast Flickerwisp by paying {1}{W}{W}. When Flickerwisp enters the battlefield, it triggers, exiling Fiend Hunter until the next end step. When Fiend Hunter leaves the battlefield, its second ability triggers, returning all cards exiled with it to the battlefield under their owner's control. At the beginning of your end step, Flickerwisp triggers, returning Fiend Hunter from exile to the battlefield. When Fiend Hunter enters the battlefield, its first ability and Preston trigger. Resolve the Fiend Hunter trigger, exiling Flickerwisp. Resolve the Preston trigger, creating a copy of Fiend Hunter that is a 0/1 Illusion. When the token Fiend Hunter enters the battlefield, its first ability triggers, exiling the nontoken Fiend Hunter until the token Fiend Hunter leaves the battlefield. When the nontoken Fiend Hunter leaves the battlefield, its second ability triggers, returning Flickerwisp from exile to the battlefield. When Flickerwisp enters the battlefield, it and Preston trigger, with Flickerwisp targeting the Fiend Hunter token. Resolve the Preston trigger, creating a token copy of Flickerwisp that is a 0/1 Illusion. When the token Flickerwisp enters the battlefield, it triggers, exiling the Fiend Hunter token. When the token Fiend Hunter leaves the battlefield, its second ability triggers, returning the nontoken Fiend Hunter from exile to the battlefield. Repeat from step 5.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  2. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  5. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  9. Ennis, Debate ModeratorEnnis, Debate Moderator blinks / re-enters your creatures, which Flickerwisp can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Flickerwisp can use because it has an enter-the-battlefield trigger.

View Flickerwisp on Scryfall