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Give // Take

Give // Take

Sorcery // Sorcery$0.08

Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.)

Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ThingGive // Take puts +1/+1 counters on your creatures and The Thing doubles counters.
  2. Zimone, Paradox SculptorGive // Take puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  3. Tanazir QuandrixGive // Take puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  4. Verazol, the Split CurrentGive // Take puts +1/+1 counters on your creatures, which Verazol, the Split Current can use.
  5. Roalesk, Apex HybridRoalesk, Apex Hybrid proliferates and Give // Take puts +1/+1 counters on your creatures.
  6. Kalamax, the StormsireKalamax, the Stormsire puts +1/+1 counters on your creatures, which Give // Take can use.
  7. Elrond, Master of HealingElrond, Master of Healing puts +1/+1 counters on your creatures, which Give // Take can use.
  8. Experiment KrajGive // Take puts +1/+1 counters on your creatures, which Experiment Kraj can use.
  9. Ant-Man, Colony CommanderGive // Take puts +1/+1 counters on your creatures, which Ant-Man, Colony Commander can use.
  10. Marcus, Mutant MayorGive // Take puts +1/+1 counters on your creatures, which Marcus, Mutant Mayor can use.

View Give // Take on Scryfall