leylines
My decksNew deck
Halo Fountain

Halo Fountain

Artifact$6.74

, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. , , Untap two tapped creatures you control: Draw a card. , , Untap fifteen tapped creatures you control: You win the game.

Legal in Commander

Is

Does

Makes tokens

Combos 287

  • Halo Fountain + Brigid, Clachan's Heart // Brigid, Doun's Mind + Formidable Speaker

    • Infinite card draw
    • Near-infinite creature tokens
    • Near-infinite green mana
    • Near-infinite white mana

    604 decks on Commander Spellbook

    How it works

    Before you start

    Brigid and Formidable Speaker don't have summoning sickness. You control six or more creatures.

    Steps

    Activate Brigid by tapping it, adding {W} for each other creature you control Activate Formidable Speaker by paying {1} and tapping it, untapping Halo Fountain. Activate Halo Fountain's second ability by paying {W}{W}, tapping it, untapping Brigid and untapping Formidable Speaker, causing you to draw a card. Activate Formidable Speaker by paying {1} and tapping it, untapping Halo Fountain. Activate Halo Fountain's first ability by paying {W}, tapping it and untapping Formidable Speaker, creating a 1/1 Citizen creature token. If you have at least {1}{W} available, repeat from step 4 until you don't have {1}{W} available. Repeat.

    Commander Spellbook ↗
  • Halo Fountain + Sylvan Awakening

    • Win the game

    Mana needed: 402 decks on Commander Spellbook

    How it works

    Before you start

    You control at least fifteen lands and/or tapped creatures.

    Steps

    Cast Sylvan Awakening for {2}{G}, causing all lands you control to become 2/2 creatures with reach, indestructible, and haste in addition to their other types until your next turn. Activate an untapped land you control by tapping it, adding at least {1}. Repeat step 2 until you control fifteen tapped creatures. Activate Halo Fountain by paying {W}{W}{W}{W}{W}, tapping it, and untapping fifteen creatures you control, causing you to win the game.

    Commander Spellbook ↗
  • Halo Fountain + Vizier of Tumbling Sands + Illusionist's Bracers

    • Infinite creature tokens

    334 decks on Commander Spellbook

    How it works

    Before you start

    Vizier of Tumbling Sands does not have summoning sickness. You control a permanent that can tap to produce at least {W}. Illusionist's Bracers attached to Vizier of Tumbling Sands.

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {W}. Activate Vizier of Tumbling Sands by tapping it, targeting Halo Fountain. Illusionist's Bracers triggers, coping Vizier of Tumbling Sands' ability, targetting the mana-producing permanent. Resolve both Vizier of Tumbling Sands abilities, untapping Halo Fountain and the mana-producing permanent. Activate Halo Fountain's first ability by paying {W}, tapping it and untapping Vizier of Tumbling Sands, creating a 1/1 Citizen creature token. Repeat.

    Commander Spellbook ↗
  • Halo Fountain + Clever Conjurer + Illusionist's Bracers

    • Infinite creature tokens

    115 decks on Commander Spellbook

    How it works

    Before you start

    Clever Conjurer does not have summoning sickness. You control a permanent that can tap to produce at least {W}. Illusionist's Bracers attached to Clever Conjurer.

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {W}. Activate Clever Conjurer by tapping it, targeting Halo Fountain. Illusionist's Bracers triggers, coping Clever Conjurer' ability, targetting the mana-producing permanent. Resolve both Clever Conjurer abilities, untapping Halo Fountain and the mana-producing permanent. Activate Halo Fountain's first ability by paying {W}, tapping it and untapping Clever Conjurer, creating a 1/1 Citizen creature token. Repeat.

    Commander Spellbook ↗
  • Halo Fountain + Kiora's Follower + Illusionist's Bracers

    • Infinite creature tokens

    71 decks on Commander Spellbook

    How it works

    Before you start

    Kiora's Follower does not have summoning sickness. You control a permanent that can tap to produce at least {W}. Illusionist's Bracers attached to Kiora's Follower.

    Steps

    Activate a mana-producing permanent by tapping it, adding at least {W}. Activate Kiora's Follower by tapping it, targeting Halo Fountain. Illusionist's Bracers triggers, coping Kiora's Follower's ability, targetting the mana-producing permanent. Resolve both Kiora's Follower abilities, untapping Halo Fountain and the mana-producing permanent. Activate Halo Fountain's first ability by paying {W}, tapping it and untapping Kiora's Follower, creating a 1/1 Citizen creature token. Repeat.

    Commander Spellbook ↗
  • Halo Fountain + Kiora's Follower + Selvala, Eager Trailblazer

    • Infinite card draw
    • Near-infinite creature tokens

    69 decks on Commander Spellbook

    How it works

    Before you start

    Selvala and Kiora's Follower do not have summoning sickness.

    Steps

    Activate Selvala by tapping it, adding at least {W}{W} Activate Kiora's Follower by tapping it, targeting Halo Fountain. Holding priority, activate Halo Fountain by paying {W}{W}, tapping it, and untapping Kiora's Follower and Selvala, causing you to draw a card. Resolve the Kiora's Follower ability, untapping Halo Fountain. Repeat.

    Commander Spellbook ↗
  • Halo Fountain + Kiora's Follower + Incubation Druid

    • Infinite card draw
    • Near-infinite creature tokens

    65 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that can tap to produce {W}. Incubation Druid and Kiora's Follower do not have summoning sickness.

    Steps

    Activate Incubation Druid by tapping it, adding {W}{W}{W} Activate Kiora's Follower by tapping it, targeting Halo Fountain. Holding priority, activate Halo Fountain by paying {W}{W}, tapping it, and untapping Kiora's Follower and Incubation Druid, causing you to draw a card. Resolve the Kiora's Follower ability, untapping Halo Fountain. Repeat.

    Commander Spellbook ↗
  • Halo Fountain + Ioreth of the Healing House + Selvala, Eager Trailblazer

    • Infinite card draw
    • Near-infinite creature tokens

    60 decks on Commander Spellbook

    How it works

    Before you start

    Selvala and Ioreth of the Healing House do not have summoning sickness.

    Steps

    Activate Selvala by tapping it, adding at least {W}{W} Activate Ioreth of the Healing House by tapping it, targeting Halo Fountain. Holding priority, activate Halo Fountain by paying {W}{W}, tapping it, and untapping Ioreth of the Healing House and Selvala, causing you to draw a card. Resolve the Ioreth of the Healing House ability, untapping Halo Fountain. Repeat.

    Commander Spellbook ↗
  • Halo Fountain + Ioreth of the Healing House + Incubation Druid

    • Infinite card draw
    • Near-infinite creature tokens

    57 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that can tap to produce {W}. Incubation Druid and Ioreth of the Healing House do not have summoning sickness.

    Steps

    Activate Incubation Druid by tapping it, adding {W}{W}{W} Activate Ioreth of the Healing House by tapping it, targeting Halo Fountain. Holding priority, activate Halo Fountain by paying {W}{W}, tapping it, and untapping Ioreth of the Healing House and Incubation Druid, causing you to draw a card. Resolve the Ioreth of the Healing House ability, untapping Halo Fountain. Repeat.

    Commander Spellbook ↗
  • Halo Fountain + Intruder Alarm + Karn, the Great Creator

    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    44 decks on Commander Spellbook

    How it works

    Before you start

    Halo Fountain does not have summoning sickness. You control a creature that can tap to produce at least {W}.

    Steps

    Activate Karn's first loyalty ability by putting a loyalty counter on it, causing Halo Fountain to become an artifact creature until end of turn. Activate a creature you control by tapping it, adding {W}. Activate Halo Fountain's first ability by paying {W}, tapping and untapping it, creating a 1/1 Citizen creature token. When the Citizen enters the battlefield, Intruder Alarm triggers, untapping all creatures. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Alibou, Ancient WitnessHalo Fountain taps your artifacts, which Alibou, Ancient Witness can use because it cares how many of your artifacts are tapped.
  2. Aang and KataraHalo Fountain taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  3. Mondrak, Glory DominusHalo Fountain makes creature tokens and Mondrak, Glory Dominus doubles tokens.
  4. Bartolomé del PresidioHalo Fountain makes creature tokens and Bartolomé del Presidio sacrifices your creatures.
  5. Shilgengar, Sire of FamineHalo Fountain makes creature tokens and Shilgengar, Sire of Famine sacrifices your creatures.
  6. Ghave, Guru of SporesHalo Fountain makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  7. Ojer Taq, Deepest Foundation // Temple of CivilizationHalo Fountain makes creature tokens and Ojer Taq, Deepest Foundation // Temple of Civilization doubles tokens.
  8. Bard, King of DaleHalo Fountain makes creature tokens and Bard, King of Dale doubles tokens.
  9. Ayli, Eternal PilgrimHalo Fountain makes creature tokens and Ayli, Eternal Pilgrim sacrifices your creatures.
  10. Denethor, Ruling StewardHalo Fountain makes creature tokens and Denethor, Ruling Steward sacrifices your creatures.

View Halo Fountain on Scryfall