
Heroes' Bane
Creature — Hydra0/0$0.17
This creature enters with four +1/+1 counters on it. : Put X +1/+1 counters on this creature, where X is its power.
Legal in Commander
Is
Does
Combos 3
Heroes' Bane + Agatha's Soul Cauldron + Crystalline Crawler
- Infinite colored mana
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
Crystalline Crawler has power 5 or greater and has at least one +1/+1 counter on it.
Steps
Activate Crystalline Crawler using Heroes' Bane's ability by paying {2}{G}{G}, putting a number of +1/+1 counters on Crystalline Crawler equal to its power. Activate Crystalline Crawler's first ability four times by removing four +1/+1 counters from it, adding {2}{G}{G}. Repeat.
Heroes' Bane + Necrotic Ooze + Crystalline Crawler
- Infinite +1/+1 counters on a creature
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Necrotic Ooze has power 5 or greater.
Steps
Activate Necrotic Ooze using Heroes' Bane's ability by paying {2}{G}{G}, putting at least five +1/+1 counters on it. Activate Necrotic Ooze using Crystalline Crawler's first ability four times by removing four +1/+1 counters from it, adding {2}{G}{G}. Repeat
Heroes' Bane + Mimeoplasm, Revered One + Ramos, Dragon Engine
- Infinite +1/+1 counters on a creature
- Infinite red mana
- Infinite blue mana
- Infinite black mana
- Infinite white mana
Commander Spellbook ↗How it works
Before you start
At least two additional creature cards in your graveyard.
Steps
Cast Mimeoplasm by paying {4}{B}{G}{U} As Mimeoplasm enters, exile Ramos, Heroes' Bane, and two additional creature cards from your graveyard, causing Mimeoplasm to enter with twelve +1/+1 counters on it. Activate Mimeoplasm by paying {2}, causing it to become a copy of Ramos with this ability. Activate Mimeoplasm using Ramos's ability by removing five +1/+1 counters from it, adding {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate Mimeoplasm by paying {2}, causing it to become a copy of Heroes' Bane with this ability. Activate Mimeoplasm using Heroes' Bane's ability by paying {2}{G}{G}, doubling the number of +1/+1 counters on it. Repeat from step 3.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawHeroes' Bane puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Bristly Bill, Spine SowerHeroes' Bane puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
- Vorinclex, Monstrous RaiderHeroes' Bane puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
- Zimone, Paradox SculptorHeroes' Bane puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeHeroes' Bane puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Michelangelo, Weirdness to 11Heroes' Bane puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
- Sazh KatzroyHeroes' Bane puts +1/+1 counters on your creatures and Sazh Katzroy doubles counters.
- Pir, Imaginative RascalHeroes' Bane puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.
- Aragorn, Hornburg HeroHeroes' Bane puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
- Miles Morales // Ultimate Spider-ManHeroes' Bane puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.