
Inferno Project
Creature — Elemental0/0$0.21
Trample This creature enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Legal in Commander
Is
Rewards
Combos 20
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Ashnod's Altar
- Infinite colorless mana
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value 2 or greater.
Steps
Activate Ashnod's Altar by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Viscera Seer
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
- Infinite scry 1
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value 2 or greater.
Steps
Activate Viscera Seer by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Viscera Seer ability. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Carrion Feeder
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value 2 or greater.
Steps
Activate Carrion Feeder by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Carrion Feeder ability. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bloodflow Connoisseur
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value 2 or greater.
Steps
Activate Bloodflow Connoisseur by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bloodflow Connoisseur ability. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bartolomé del Presidio
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value 2 or greater.
Steps
Activate Bartolomé del Presidio by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bartolomé del Presidio ability. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Spawning Pit
- Infinite charge counters on a permanent
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
- Infinite death triggers
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value X or greater.
Steps
Activate Spawning Pit by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Spawning Pit ability. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Yahenni, Undying Partisan
- Infinite creature ETB
- Infinite creature LTB
- Infinite death triggers
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value 2 or greater.
Steps
Activate Yahenni by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Yahenni ability. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Phyrexian Altar
- Infinite colored mana
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value 2 or greater.
Steps
Activate Phyrexian Altar by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Blasting Station
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value 2 or greater.
Steps
Activate Blasting Station by tapping it and sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. When Inferno Project enters, Blasting Station triggers, untapping Blasting Station. Resolve the Blasting Station ability from step 1. Repeat.
Inferno Project + Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight + Bloodthrone Vampire
- Infinitely large creature until end of turn
Commander Spellbook ↗How it works
Before you start
Instant and sorcery cards in your graveyard have total mana value X or greater.
Steps
Activate Bloodthrone Vampire by sacrificing Inferno Project. When Inferno Project dies, its persist ability triggers, returning it from your graveyard to the battlefield without a -1/-1 counter on it due to its replacement effect. Resolve the Bloodthrone Vampire ability. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- Magnus the RedMagnus the Red reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.
- Melek, Reforged ResearcherMelek, Reforged Researcher reduces your spell costs, which Inferno Project can use because it rewards an Instant or sorcery.