
Journey of Discovery
Sorcery$0.34
Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine (Choose both if you pay the entwine cost.)
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Tatyova, Benthic DruidJourney of Discovery puts extra lands into play, which Tatyova, Benthic Druid can use.
- Aesi, Tyrant of Gyre StraitJourney of Discovery puts extra lands into play, which Aesi, Tyrant of Gyre Strait can use.
- Bristly Bill, Spine SowerJourney of Discovery puts extra lands into play, which Bristly Bill, Spine Sower can use.
- Omnath, Locus of RageJourney of Discovery puts extra lands into play, which Omnath, Locus of Rage can use.
- Tannuk, Memorial EnsignJourney of Discovery puts extra lands into play, which Tannuk, Memorial Ensign can use.
- Nissa, Resurgent AnimistJourney of Discovery puts extra lands into play, which Nissa, Resurgent Animist can use.
- Tifa LockhartJourney of Discovery puts extra lands into play, which Tifa Lockhart can use.
- Greensleeves, Maro-SorcererJourney of Discovery puts extra lands into play, which Greensleeves, Maro-Sorcerer can use.
- Toph, Earthbending MasterJourney of Discovery puts extra lands into play, which Toph, Earthbending Master can use.
- Omnath, Locus of the RoilJourney of Discovery puts extra lands into play, which Omnath, Locus of the Roil can use.