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Kick in the Door

Kick in the Door

Sorcery$0.25

Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ThingKick in the Door puts +1/+1 counters on your creatures and The Thing doubles counters.
  2. Mauhúr, Uruk-hai CaptainKick in the Door puts +1/+1 counters on your creatures and Mauhúr, Uruk-hai Captain doubles counters.
  3. Aragorn, Hornburg HeroKick in the Door puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  4. Miles Morales // Ultimate Spider-ManKick in the Door puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  5. Bright-Palm, Soul AwakenerKick in the Door puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  6. Zabaz, the GlimmerwaspKick in the Door puts +1/+1 counters on your creatures and Zabaz, the Glimmerwasp doubles counters.
  7. Kilo, Apogee MindKilo, Apogee Mind proliferates and Kick in the Door puts +1/+1 counters on your creatures.
  8. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Kick in the Door puts +1/+1 counters on your creatures.
  9. Tam, the PossibilityTam, the Possibility proliferates and Kick in the Door puts +1/+1 counters on your creatures.
  10. Ramos, Dragon EngineKick in the Door puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.

View Kick in the Door on Scryfall