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Kormus Bell

Kormus Bell

Artifact$2.33

All Swamps are 1/1 black creatures that are still lands.

colorlessLegal in Commander

Is

Combos 11

  • Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite

    • Destroy all lands
    • Destroy all lands that enter the battlefield
    • Opponents can't have lands on the battlefield
    • Lock
    • Mass Land Denial

    1,453 decks on Commander Spellbook

    How it works

    Steps

    All lands are swamps with Urborg, Tomb of Yawgmoth. All swamps are 1/1 creatures with Kormus bell. All opponent creatures get -2/-2 from Elesh Norn, Grand Cenobite. Each opponent lands can not be played.

    Commander Spellbook ↗
  • Kormus Bell + Urborg, Tomb of Yawgmoth + Night of Souls' Betrayal

    • Destroy all lands
    • Destroy all lands that enter the battlefield
    • Lock
    • Mass Land Denial

    621 decks on Commander Spellbook

    How it works

    Steps

    When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Night of Souls' Betrayal, and die as a state-based action due to having 0 toughness.

    Commander Spellbook ↗
  • Kormus Bell + Urborg, Tomb of Yawgmoth + Kaervek, the Spiteful

    • Destroy all lands
    • Destroy all lands that enter the battlefield
    • Lock
    • Mass Land Denial

    619 decks on Commander Spellbook

    How it works

    Steps

    When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Kaervek, and die as a state-based action due to having 0 toughness.

    Commander Spellbook ↗
  • Kormus Bell + Linvala, Keeper of Silence + Urborg, Tomb of Yawgmoth

    • Opponents can't tap lands for mana
    • Lock
    • Mass Land Denial

    470 decks on Commander Spellbook

    How it works

    Steps

    Urborg turns all lands into Swamps. Kormus Bell turns all swamps into creatures. Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.

    Commander Spellbook ↗
  • Kormus Bell + Urborg, Tomb of Yawgmoth + Make Obsolete

    • Destroy all lands opponents control
    • Destroy all x/1 creatures your opponents control
    • Mass Land Denial

    456 decks on Commander Spellbook

    How it works

    Before you start

    {2}{B} to cast it.

    Steps

    With Urborg on the battlefield, all lands are swamps. With Kormus Bell on the battlefield, all Swamps are 1/1 creatures. Cast Make Obsolete, giving all creatures your opponent control -1/-1 until end of turn, destroying all their lands.

    Commander Spellbook ↗
  • Kormus Bell + Drana and Linvala + Urborg, Tomb of Yawgmoth

    • Opponents can't activate abilities of lands or creatures they control
    • Lock
    • Mass Land Denial

    335 decks on Commander Spellbook

    How it works

    Steps

    Urborg and Kormus Bell cause all lands to be 1/1 creatures that are also Swamps in addition to their other types. Because Drana and Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.

    Commander Spellbook ↗
  • Kormus Bell + Urborg, Tomb of Yawgmoth + M.O.D.O.K.

    • Destroy all lands
    • Destroy all lands that enter the battlefield
    • Lock
    • Mass Land Denial

    98 decks on Commander Spellbook

    How it works

    Steps

    When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and M.O.D.O.K., and die as a state-based action due to having 0 toughness.

    Commander Spellbook ↗
  • Kormus Bell + Aggravated Assault + Urborg, Tomb of Yawgmoth

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite mana lands you control can produce

    44 decks on Commander Spellbook

    How it works

    Before you start

    Lands and creatures you control can tap to produce at least {4}{R}{R}.

    Steps

    Activate all mana producing lands and creatures you control by tapping them, adding at least {4}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and getting an additional combat and main phase after this phase. Repeat.

    Commander Spellbook ↗
  • Kormus Bell + Linvala, Keeper of Silence + Blanket of Night

    • Opponents can't tap lands for mana
    • Lock
    • Mass Land Denial

    10 decks on Commander Spellbook

    How it works

    Steps

    Blanket of Night turns all lands into Swamps. Kormus Bell turns all swamps into creatures. Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.

    Commander Spellbook ↗
  • Kormus Bell + Urborg, Tomb of Yawgmoth + Aether Flash

    • Destroy all lands that enter the battlefield
    • Lock
    • Mass Land Denial

    7 decks on Commander Spellbook

    How it works

    Steps

    Whenever a land enters the battlefield, it enters as a 1/1 Swamp creature due to Urborg and Kormus Bell. Aether Flash triggers, dealing 2 damage to the land. The land dies as a state-based action due to having less than zero toughness.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Kormus Bell on Scryfall