
Kormus Bell
Artifact$2.33
All Swamps are 1/1 black creatures that are still lands.
colorlessLegal in Commander
Is
Combos 11
Kormus Bell + Urborg, Tomb of Yawgmoth + Elesh Norn, Grand Cenobite
- Destroy all lands
- Destroy all lands that enter the battlefield
- Opponents can't have lands on the battlefield
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
All lands are swamps with Urborg, Tomb of Yawgmoth. All swamps are 1/1 creatures with Kormus bell. All opponent creatures get -2/-2 from Elesh Norn, Grand Cenobite. Each opponent lands can not be played.
Kormus Bell + Urborg, Tomb of Yawgmoth + Night of Souls' Betrayal
- Destroy all lands
- Destroy all lands that enter the battlefield
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Night of Souls' Betrayal, and die as a state-based action due to having 0 toughness.
Kormus Bell + Urborg, Tomb of Yawgmoth + Kaervek, the Spiteful
- Destroy all lands
- Destroy all lands that enter the battlefield
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and Kaervek, and die as a state-based action due to having 0 toughness.
Kormus Bell + Linvala, Keeper of Silence + Urborg, Tomb of Yawgmoth
- Opponents can't tap lands for mana
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
Urborg turns all lands into Swamps. Kormus Bell turns all swamps into creatures. Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Kormus Bell + Urborg, Tomb of Yawgmoth + Make Obsolete
- Destroy all lands opponents control
- Destroy all x/1 creatures your opponents control
- Mass Land Denial
Commander Spellbook ↗How it works
Before you start
{2}{B} to cast it.
Steps
With Urborg on the battlefield, all lands are swamps. With Kormus Bell on the battlefield, all Swamps are 1/1 creatures. Cast Make Obsolete, giving all creatures your opponent control -1/-1 until end of turn, destroying all their lands.
Kormus Bell + Drana and Linvala + Urborg, Tomb of Yawgmoth
- Opponents can't activate abilities of lands or creatures they control
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
Urborg and Kormus Bell cause all lands to be 1/1 creatures that are also Swamps in addition to their other types. Because Drana and Linvala prevents your opponents from activating abilities of creatures they control, your opponents cannot activate abilities of lands or creatures they control.
Kormus Bell + Urborg, Tomb of Yawgmoth + M.O.D.O.K.
- Destroy all lands
- Destroy all lands that enter the battlefield
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
When a land enters the battlefield, it becomes a Swamp due to Kormus Bell. This then causes it to become a 0/0 creature due to Urborg and M.O.D.O.K., and die as a state-based action due to having 0 toughness.
Kormus Bell + Aggravated Assault + Urborg, Tomb of Yawgmoth
- Infinite combat phases
- Infinite mana creatures you control can produce
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
Lands and creatures you control can tap to produce at least {4}{R}{R}.
Steps
Activate all mana producing lands and creatures you control by tapping them, adding at least {4}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}, untapping all creatures you control and getting an additional combat and main phase after this phase. Repeat.
Kormus Bell + Linvala, Keeper of Silence + Blanket of Night
- Opponents can't tap lands for mana
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
Blanket of Night turns all lands into Swamps. Kormus Bell turns all swamps into creatures. Linvala prevents your opponent' creatures from activating their abilities, including mana abilities.
Kormus Bell + Urborg, Tomb of Yawgmoth + Aether Flash
- Destroy all lands that enter the battlefield
- Lock
- Mass Land Denial
Commander Spellbook ↗How it works
Steps
Whenever a land enters the battlefield, it enters as a 1/1 Swamp creature due to Urborg and Kormus Bell. Aether Flash triggers, dealing 2 damage to the land. The land dies as a state-based action due to having less than zero toughness.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.