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Lair of the Hydra

Lair of the Hydra

Land$0.36

If you control two or more other lands, this land enters tapped. : Add . : Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Legal in Commander

Does

Combos 1

  • Lair of the Hydra + Exchange of Words + Devoted Druid

    • Infinite green mana
    • Infinitely large creature

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    Lair of the Hydra does not have summoning sickness.

    Steps

    Activate Lair of the Hydra's last ability by paying {1}{G}, making it a 1/1 land creature until end of turn. Cast Exchange of Words by paying {1}{U}{U}. Exchange of Words enters the battlefield, exchanging the text boxes of Devoted Druid and Lair of the Hydra. As the turn ends, Lair of the Hydra stops being a creature. On your opponent's upkeep, activate Lair of the Hydra using Devoted Druid's first ability by tapping it, adding {G}. Activate Lair of the Hydra using Devoted Druid's last ability, putting a -1/-1 counter on it and untapping it. Repeat from step 5.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The Gitrog, Ravenous RideLair of the Hydra turns lands into creatures, which The Gitrog, Ravenous Ride can use because it spends your creatures as a cost.
  2. Hogaak, Arisen NecropolisLair of the Hydra turns lands into creatures, which Hogaak, Arisen Necropolis can use because it spends your creatures as a cost.
  3. Lagorin, Soul of AlacriaLair of the Hydra turns lands into creatures, which Lagorin, Soul of Alacria can use because it spends your creatures as a cost.

View Lair of the Hydra on Scryfall