
Lair of the Hydra
Land$0.36
If you control two or more other lands, this land enters tapped. : Add . : Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Legal in Commander
Does
Combos 1
Lair of the Hydra + Exchange of Words + Devoted Druid
- Infinite green mana
- Infinitely large creature
Commander Spellbook ↗How it works
Before you start
Lair of the Hydra does not have summoning sickness.
Steps
Activate Lair of the Hydra's last ability by paying {1}{G}, making it a 1/1 land creature until end of turn. Cast Exchange of Words by paying {1}{U}{U}. Exchange of Words enters the battlefield, exchanging the text boxes of Devoted Druid and Lair of the Hydra. As the turn ends, Lair of the Hydra stops being a creature. On your opponent's upkeep, activate Lair of the Hydra using Devoted Druid's first ability by tapping it, adding {G}. Activate Lair of the Hydra using Devoted Druid's last ability, putting a -1/-1 counter on it and untapping it. Repeat from step 5.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- The Gitrog, Ravenous RideLair of the Hydra turns lands into creatures, which The Gitrog, Ravenous Ride can use because it spends your creatures as a cost.
- Hogaak, Arisen NecropolisLair of the Hydra turns lands into creatures, which Hogaak, Arisen Necropolis can use because it spends your creatures as a cost.
- Lagorin, Soul of AlacriaLair of the Hydra turns lands into creatures, which Lagorin, Soul of Alacria can use because it spends your creatures as a cost.