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Leafkin Druid

Leafkin Druid

Creature — Elemental Druid0/3$0.18

: Add . If you control four or more creatures, add instead.

Legal in Commander

Is

Does

Combos 11

  • Leafkin Druid + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite green mana

    101 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures.

    Steps

    Activate Leafkin Druid by tapping it, adding {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Leafkin Druid. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Marvin, Murderous Mimic + Pili-Pala

    • Infinite colored mana

    45 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures. Marvin does not have summoning sickness.

    Steps

    Activate Marvin using Leafkin Druid's ability by tapping it, adding {G}{G}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Wirewood Symbiote + Mirror Entity

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    17 decks on Commander Spellbook

    How it works

    Before you start

    Leafkin Druid does not have summoning sickness. You control four or more creatures.

    Steps

    Activate Leafkin Druid by tapping it, adding {G}{G}. Cast Wirewood Symbiote by paying {G}. Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Leafkin Druid. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Battlemage's Bracers + Seeker of Skybreak

    • Infinite green mana
    • Infinite mana creatures you control can produce

    11 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures.

    Steps

    Activate Leafkin Druid by tapping it, adding {G}{G}. Activate Seeker of Skybreak by tapping it, targeting Leafkin Druid. Battlemage's Bracers triggers, causing you to pay {1} to copy Seeker of Skybreak's ability, targeting Seeker of Skybreak. Resolve both Seeker of Skybreak abilities, untapping it and Leafkin Druid. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Monk Gyatso + Lightning Greaves

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    5 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures.

    Steps

    Activate Lightning Greaves' equip ability by paying {0}, targeting Leafkin Druid. Monk Gyatso triggers. Choose not to airbend Leafkin Druid. Resolve Lightning Greaves' ability, attaching it to Leafkin Druid. Activate Leafkin Druid by tapping it, adding {G}{G} Activate Lightning Greaves' equip ability by paying {0}, attaching it to Monk Gyatso. Activate Lightning Greaves' equip ability by paying {0}, targeting Leafkin Druid. Monk Gyatso triggers, airbending Leafkin Druid. The Lightning Greaves ability fizzles due to no longer having a legal target. Cast Leafkin Druid from exile by paying {2}. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Arcanis the Omnipotent + Tolarian Kraken

    • Infinite card draw

    2 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures.

    Steps

    Activate Leafkin Druid by tapping it, adding {G}{G}. Activate Arcanis's first ability by tapping it, causing you to draw three cards. Tolarian Kraken triggers three times. Resolve the first two triggers, causing you to pay {2} to untap Arcanis and Leafkin Druid. Resolve the last Tolarian Kraken trigger, choosing not to pay. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Marvin, Murderous Mimic + Farmstead Gleaner

    • Infinite +1/+1 counters on a creature

    2 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures.

    Steps

    Activate Marvin using Leafkin Druid's ability by tapping it, adding {G}{G}. Activate Marvin using Farmstead Gleaner's ability by paying {2} and untapping it, putting a +1/+1 counter on Marvin. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Rex, Cyber-Hound + Pili-Pala

    • Infinite colored mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures. Rex does not have summoning sickness. Leafkin Druid and Pili-Pala exiled with a brain counter on them.

    Steps

    Activate Rex using Leafkin Druid's ability by tapping it, adding {G}{G}. Activate Rex using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Battlemage's Bracers + Aphetto Alchemist

    • Infinite mana creatures you control can produce
    • Infinite green mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures.

    Steps

    Activate Leafkin Druid by tapping it, adding {G}{G}. Activate Aphetto Alchemist by tapping it, targeting Leafkin Druid. Battlemage's Bracers triggers, causing you to pay {1} to copy Aphetto Alchemist's ability, targeting Aphetto Alchemist. Resolve both Aphetto Alchemist abilities, untapping it and Leafkin Druid. Repeat.

    Commander Spellbook ↗
  • Leafkin Druid + Battlemage's Bracers + Tidewater Minion

    • Infinite green mana
    • Infinite mana creatures you control can produce

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control four or more creatures.

    Steps

    Activate Leafkin Druid by tapping it, adding {G}{G}. Activate Tidewater Minion by tapping it, targeting Leafkin Druid. Battlemage's Bracers triggers, causing you to pay {1} to copy Tidewater Minion's ability, targeting Tidewater Minion. Resolve both Tidewater Minion abilities, untapping it and Leafkin Druid. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangLeafkin Druid taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraLeafkin Druid taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Kona, Rescue BeastieLeafkin Druid taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  4. Rip, Spawn HunterLeafkin Druid taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  5. Seton, Krosan ProtectorLeafkin Druid is a Druid, which Seton, Krosan Protector can use.
  6. Omnath, Locus of RageLeafkin Druid is an Elemental, which Omnath, Locus of Rage can use.
  7. Nissa, Resurgent AnimistLeafkin Druid is an Elemental, which Nissa, Resurgent Animist can use.
  8. Omnath, Locus of the RoilLeafkin Druid is an Elemental, which Omnath, Locus of the Roil can use.
  9. Titania, Nature's ForceLeafkin Druid is an Elemental, which Titania, Nature's Force can use.
  10. Ashling, the LimitlessLeafkin Druid is an Elemental, which Ashling, the Limitless can use.

View Leafkin Druid on Scryfall