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Mardu Siegebreaker

Mardu Siegebreaker

Creature — Human Warrior4/4$0.37

Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.

Legal in Commander

Is

Rewards

Combos 28

  • Mardu Siegebreaker + Restoration Angel

    • Infinite creature LTB
    • Infinite creature ETB

    1,282 decks on Commander Spellbook

    How it works

    Steps

    Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating at least one token copy of Restoration Angel that is tapped and attacking. When the Restoration Angel token(s) enter the battlefield, they trigger. Resolve the first trigger, blinking Mardu Siegebreaker. Mardu Siegebreaker leaves and enters the battlefield, causing the nontoken Restoration Angel to return to the battlefield from exile, and triggering Restoration Angel and Mardu Siegebreaker's first ability. Resolve the Mardu Siegebreaker trigger, exiling the nontoken Restoration Angel until Mardu Siegebreaker leaves the battlefield. Resolve the Restoration Angel trigger, blinking Mardu Siegebreaker. Repeat from step 4.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Port Razer

    • Infinite combat phases
    • Infinite mana creatures you control can produce
    • Infinite combat damage
    • Infinite tapped creature tokens

    911 decks on Commander Spellbook

    How it works

    Before you start

    Port Razer exiled by Mardu Siegebreaker. Port Razer cannot be blocked by an opponent. An opponent cannot block and kill creatures you control.

    Steps

    Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating a token copy of Port Razer that is tapped and attacking. Deal combat damage with the Port Razer token, triggering its ability, untapping all creatures you control and causing you to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Felidar Guardian

    • Infinite creature LTB
    • Infinite creature ETB

    625 decks on Commander Spellbook

    How it works

    Steps

    Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating at least one token copy of Felidar Guardian that is tapped and attacking. When the Felidar Guardian token(s) enter the battlefield, they trigger. Resolve the first trigger, blinking Mardu Siegebreaker. Mardu Siegebreaker leaves and enters the battlefield, causing the nontoken Felidar Guardian to return to the battlefield from exile, and triggering Felidar Guardian and Mardu Siegebreaker's first ability. Resolve the Mardu Siegebreaker trigger, exiling the nontoken Felidar Guardian until Mardu Siegebreaker leaves the battlefield. Resolve the Felidar Guardian trigger, blinking Mardu Siegebreaker. Repeat from step 4.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Professional Face-Breaker + Aggravated Assault

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite combat phases
    • Infinite creature tokens
    • Infinite mana creatures you control can produce
    • Infinite Treasure tokens
    • Infinite combat damage

    589 decks on Commander Spellbook

    How it works

    Before you start

    You have three or more opponents. Opponents cannot block creatures you control.

    Steps

    Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating a token copy of Professional Face-Breaker that is tapped and attacking each opponent. Deal combat damage with Mardu Siegebreaker and any number of Professional Face-Breaker token(s), triggering each Professional Face-Breaker, creating that many Treasure tokens. Move to your postcombat main phase. Activate up to five Treasures by tapping and sacrificing them, adding {R} for each Treasure sacrificed this way. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Éomer, Marshal of Rohan

    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 572 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Mardu Siegebreaker. You have two or more opponents.

    Steps

    Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating at least two token copies of Éomer that is tapped and attacking. Put all but one Éomer token into your graveyard due to the legend rule. When the Éomer token(s) die, you will get at least one Éomer trigger, causing you to untap all creatures you control and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Kiki-Jiki, Mirror Breaker + Goblin Bombardment

    • Infinite damage

    316 decks on Commander Spellbook

    How it works

    Steps

    Activate Kiki-Jiki by tapping it, creating a token copy of Mardu Siegebreaker. When the Mardu Siegebreaker token enters the battlefield, it triggers, exiling Kiki-Jiki until Mardu Siegebreaker leaves the battlefield. Activate Goblin Bombardment by sacrificing the Mardu Siegebreaker token. When the Mardu Siegebreaker token dies, Kiki-Jiki is returned from exile to the battlefield. Resolve the Goblin Bombardment ability. Repeat.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Kiki-Jiki, Mirror Breaker + Ashnod's Altar

    • Infinite colorless mana

    246 decks on Commander Spellbook

    How it works

    Steps

    Activate Kiki-Jiki by tapping it, creating a token copy of Mardu Siegebreaker. When the Mardu Siegebreaker token enters the battlefield, it triggers, exiling Kiki-Jiki until Mardu Siegebreaker leaves the battlefield. Activate Ashnod's Altar by sacrificing the Mardu Siegebreaker token, adding {C}{C}. When the Mardu Siegebreaker token dies, Kiki-Jiki is returned from exile to the battlefield. Repeat.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Kiki-Jiki, Mirror Breaker + Viscera Seer

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite creature sacrifice triggers
    • Infinite death triggers
    • Infinite scry 1

    183 decks on Commander Spellbook

    How it works

    Steps

    Activate Kiki-Jiki by tapping it, creating a token copy of Mardu Siegebreaker. When the Mardu Siegebreaker token enters the battlefield, it triggers, exiling Kiki-Jiki until Mardu Siegebreaker leaves the battlefield. Activate Viscera Seer by sacrificing the Mardu Siegebreaker token. When the Mardu Siegebreaker token dies, Kiki-Jiki is returned from exile to the battlefield. Resolve the Viscera Seer ability. Repeat.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Kiki-Jiki, Mirror Breaker + Phyrexian Altar

    • Infinite colored mana

    169 decks on Commander Spellbook

    How it works

    Steps

    Activate Kiki-Jiki by tapping it, creating a token copy of Mardu Siegebreaker. When the Mardu Siegebreaker token enters the battlefield, it triggers, exiling Kiki-Jiki until Mardu Siegebreaker leaves the battlefield. Activate Phyrexian Altar by sacrificing the Mardu Siegebreaker token, adding one mana of any color. When the Mardu Siegebreaker token dies, Kiki-Jiki is returned from exile to the battlefield. Repeat.

    Commander Spellbook ↗
  • Mardu Siegebreaker + Wispweaver Angel

    • Infinite creature LTB
    • Infinite creature ETB

    64 decks on Commander Spellbook

    How it works

    Steps

    Declare Mardu Siegebreaker as an attacker, triggering its second ability, creating at least one token copy of Wispweaver Angel that is tapped and attacking. When the Wispweaver Angel token(s) enter the battlefield, they trigger. Resolve the first trigger, blinking Mardu Siegebreaker. Mardu Siegebreaker leaves and enters the battlefield, causing the nontoken Wispweaver Angel to return to the battlefield from exile, and triggering Wispweaver Angel and Mardu Siegebreaker's first ability. Resolve the Mardu Siegebreaker trigger, exiling the nontoken Wispweaver Angel until Mardu Siegebreaker leaves the battlefield. Resolve the Wispweaver Angel trigger, blinking Mardu Siegebreaker. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Mardu Siegebreaker can use because it has an attack trigger.
  2. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Mardu Siegebreaker can use because it has an attack trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Mardu Siegebreaker can use because it has an attack trigger.
  4. Kor, Cause of VengeanceMardu Siegebreaker is a Warrior, which Kor, Cause of Vengeance can use.
  5. Jirina KudroMardu Siegebreaker is a Human, which Jirina Kudro can use.

View Mardu Siegebreaker on Scryfall