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Mark of Sakiko

Mark of Sakiko

Enchantment — Aura$3.00

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."

Legal in Commander

Is

Combos 6

  • Mark of Sakiko + Najeela, the Blade-Blossom + Chromatic Orrery

    • Infinite creature tokens with haste
    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite lifegain
    • Infinite lifegain triggers

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    Mark of Sakiko attached to a creature with power five or greater that can attack this turn, and that cannot be blocked by an opponent.

    Steps

    Declare the creature with Mark of Sakiko attached and Najeela, if desired, as attackers. If Najeela was declared an attacker, it triggers, creating a 1/1 Warrior creature token that is tapped and attacking. Activate Najeela by paying {5}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. Deal combat damage using the creature that has Mark of Sakiko attached. The creature triggers, adding at least {5}. Repeat each combat phases. If the creature with Mark of Sakiko attached has power six or greater, this combo will net infinite mana.

    Commander Spellbook ↗
  • Mark of Sakiko + Hellkite Charger + Chromatic Orrery

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    Mark of Sakiko attached to a creature with power seven or greater that can attack this turn, and that cannot be blocked by an opponent. Hellkite Charger cannot be blocked and killed by an opponent.

    Steps

    Declare Hellkite Charger and the creature with Mark of Sakiko attached as attackers. Hellkite Charge triggers, causing you to pay {7} to untap all attacking creatures and to get an additional combat phase after this one. Deal combat damage using the creature that has Mark of Sakiko attached. The creature triggers, adding at least {7}. Repeat each combat phase. If the creature with Mark of Sakiko attached has power eight or greater, this combo will net infinite mana.

    Commander Spellbook ↗
  • Mark of Sakiko + Aggravated Assault + Chromatic Orrery

    • Infinite mana creatures you control can produce
    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases

    2 decks on Commander Spellbook

    How it works

    Before you start

    Mark of Sakiko attached to a creature with power five or greater that can attack this turn, and that cannot be blocked by an opponent.

    Steps

    Deal combat damage using the creature that has Mark of Sakiko attached. The creature triggers, adding at least {5}. Move to your postcombat main phase. Activate Aggravated Assault by paying {5}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat. If the creature with Mark of Sakiko attached has power six or greater, this combo will net infinite mana.

    Commander Spellbook ↗
  • Mark of Sakiko + Najeela, the Blade-Blossom + Mycosynth Lattice

    • Infinite creature tokens with haste
    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite lifegain
    • Infinite lifegain triggers

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Mark of Sakiko attached to a creature with power five or greater that can attack this turn, and that cannot be blocked by an opponent.

    Steps

    Declare the creature with Mark of Sakiko attached and Najeela, if desired, as attackers. If Najeela was declared an attacker, it triggers, creating a 1/1 Warrior creature token that is tapped and attacking. Activate Najeela by paying {5}, untapping all attacking creatures, giving them trample, lifelink and haste, and gaining an additional combat phase after this one. Deal combat damage using the creature that has Mark of Sakiko attached. The creature triggers, adding at least {5}. Repeat each combat phases. If the creature with Mark of Sakiko attached has power six or greater, this combo will net infinite mana.

    Commander Spellbook ↗
  • Mark of Sakiko + Aggravated Assault + Mycosynth Lattice

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    1 decks on Commander Spellbook

    How it works

    Before you start

    Mark of Sakiko attached to a creature with power five or greater that can attack this turn, and that cannot be blocked by an opponent.

    Steps

    Deal combat damage using the creature that has Mark of Sakiko attached. The creature triggers, adding at least {5}. Move to your postcombat main phase. Activate Aggravated Assault by paying {5}, untapping all creatures you control and causing you to get an additional combat and main phase after this one. Repeat. If the creature with Mark of Sakiko attached has power six or greater, this combo will net infinite mana.

    Commander Spellbook ↗
  • Mark of Sakiko + Hellkite Charger + Mycosynth Lattice

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Mark of Sakiko attached to a creature with power seven or greater that can attack this turn, and that cannot be blocked by an opponent. Hellkite Charger cannot be blocked and killed by an opponent.

    Steps

    Declare Hellkite Charger and the creature with Mark of Sakiko attached as attackers. Hellkite Charge triggers, causing you to pay {7} to untap all attacking creatures and to get an additional combat phase after this one. Deal combat damage using the creature that has Mark of Sakiko attached. The creature triggers, adding at least {7}. Repeat each combat phase. If the creature with Mark of Sakiko attached has power eight or greater, this combo will net infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Calix, Guided by FateMark of Sakiko is an Aura, which Calix, Guided by Fate can use.
  2. Estrid, the MaskedMark of Sakiko is an Aura, which Estrid, the Masked can use.
  3. Danitha, New Benalia's LightMark of Sakiko is an Aura, which Danitha, New Benalia's Light can use.
  4. Chishiro, the Shattered BladeMark of Sakiko is an Aura, which Chishiro, the Shattered Blade can use.
  5. Ellivere of the Wild CourtMark of Sakiko is an Aura, which Ellivere of the Wild Court can use.
  6. Dogmeat, Ever LoyalMark of Sakiko is an Aura, which Dogmeat, Ever Loyal can use.
  7. Siona, Captain of the PyleasMark of Sakiko is an Aura, which Siona, Captain of the Pyleas can use.
  8. Galea, Kindler of HopeMark of Sakiko is an Aura, which Galea, Kindler of Hope can use.
  9. Preston Garvey, MinutemanMark of Sakiko is an Aura, which Preston Garvey, Minuteman can use.
  10. Uril, the MiststalkerMark of Sakiko is an Aura, which Uril, the Miststalker can use.

View Mark of Sakiko on Scryfall