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Mastermind's Acquisition

Mastermind's Acquisition

Sorcery$1.54

Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.

Legal in Commander

Is

Does

Combos 4

  • Mastermind's Acquisition + Seasons Past + Walk the Aeons

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Steps

    Cast Walk the Aeons by paying its mana cost, causing you to take an extra turn after this one Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand. Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Walk the Aeons from your graveyard to your hand and putting Seasons Past onto the bottom of your library. Repeat.

    Commander Spellbook ↗
  • Mastermind's Acquisition + Seasons Past + Temporal Manipulation

    • Infinite turns

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand. Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Temporal Manipulation from your graveyard to your hand and putting Seasons Past onto the bottom of your library. Repeat.

    Commander Spellbook ↗
  • Mastermind's Acquisition + Seasons Past + Time Warp

    • Infinite turns

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand. Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Time Warp from your graveyard to your hand and putting Seasons Past onto the bottom of your library. Repeat.

    Commander Spellbook ↗
  • Mastermind's Acquisition + Seasons Past + Capture of Jingzhou

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying its mana cost, causing you to take an extra turn after this one Cast Mastermind's Acquisition by paying its mana cost, searching your library for Seasons Past and putting into your hand. Cast Seasons Past by paying {4}{G}{G}, returning Mastermind's Acquisition and Capture of Jingzhou from your graveyard to your hand and putting Seasons Past onto the bottom of your library. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Silverquill, the DisputantMastermind's Acquisition is an Instant or sorcery, which Silverquill, the Disputant can use.
  2. Anhelo, the PainterMastermind's Acquisition is an Instant or sorcery, which Anhelo, the Painter can use.
  3. Zevlor, Elturel ExileMastermind's Acquisition is an Instant or sorcery, which Zevlor, Elturel Exile can use.
  4. Rassilon, the War PresidentMastermind's Acquisition is an Instant or sorcery, which Rassilon, the War President can use.
  5. Fire Lord AzulaFire Lord Azula copies your spells and Mastermind's Acquisition is an Instant or sorcery.

View Mastermind's Acquisition on Scryfall