
Maze's End
Land$1.41
This land enters tapped. : Add . , , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
colorlessLegal in Commander
Does
Combos 4
Maze's End + Reshape the Earth
- Win the game
Commander Spellbook ↗How it works
Before you start
At least 10 total Gates with different names in your library and/or on the battlefield.
Steps
Cast Reshape the Earth, searching your library for nine gates minus the number of gates already on the battlefield under your control and putting them onto the battlefield. Activate Maze's End, searching your library for a tenth gate and putting it onto the battlefield, winning you the game.
Maze's End + Scapeshift
- Win the game
Commander Spellbook ↗How it works
Before you start
You control at least 9 other lands. At least 10 total Gates with different names in your library and/or on the battlefield.
Steps
Cast Scapeshift, sacrificing 9 lands and searching your library for nine gates minus the number of gates already on the battlefield under your control and putting them onto the battlefield. Activate Maze's End, searching your library for a tenth gate and putting it onto the battlefield, winning you the game.
Maze's End + Rootpath Purifier + Boundless Realms
- Win the game
Commander Spellbook ↗How it works
Before you start
You have at least ten Gates with different names in library or on the battlefield under your control. The number of lands you control is equal to or greater than nine minus the number of unique Gates you control.
Steps
Cast Boundless Realms by paying {6}{G}, causing you to search your library for a number of Gate cards equal to the number of lands you control, and put them onto the battlefield tapped. Activate Maze's End's second ability by paying {3}, tapping it and returning it from the battlefield to your hand, searching your library for a Gate, putting it onto the battlefield and causing you to win the game.
Maze's End + Rootpath Purifier + New Frontiers
- Win the game
Commander Spellbook ↗How it works
Before you start
You have at least ten Gates with different names in library or on the battlefield under your control.
Steps
Cast New Frontiers by paying {9}{G} minus {1} for each unique Gate you control. Resolve New Frontiers, causing you to search your library for that many Gate cards and put them onto the battlefield tapped, and allowing each opponent to do the same for basic lands. Activate Maze's End's second ability by paying {3}, tapping it and returning it from the battlefield to your hand, searching your library for a Gate, putting it onto the battlefield and causing you to win the game.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Tatyova, Benthic DruidMaze's End puts extra lands into play, which Tatyova, Benthic Druid can use.
- Aesi, Tyrant of Gyre StraitMaze's End puts extra lands into play, which Aesi, Tyrant of Gyre Strait can use.
- Bristly Bill, Spine SowerMaze's End puts extra lands into play, which Bristly Bill, Spine Sower can use.
- Omnath, Locus of RageMaze's End puts extra lands into play, which Omnath, Locus of Rage can use.
- Moraug, Fury of AkoumMaze's End puts extra lands into play, which Moraug, Fury of Akoum can use.
- Tannuk, Memorial EnsignMaze's End puts extra lands into play, which Tannuk, Memorial Ensign can use.
- Ob Nixilis, the FallenMaze's End puts extra lands into play, which Ob Nixilis, the Fallen can use.
- Nissa, Resurgent AnimistMaze's End puts extra lands into play, which Nissa, Resurgent Animist can use.
- Tifa LockhartMaze's End puts extra lands into play, which Tifa Lockhart can use.
- Greensleeves, Maro-SorcererMaze's End puts extra lands into play, which Greensleeves, Maro-Sorcerer can use.