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Merfolk Cave-Diver

Merfolk Cave-Diver

Creature — Merfolk Scout2/4$0.15

Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zimone, Paradox SculptorMerfolk Cave-Diver puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  2. Vorel of the Hull CladeMerfolk Cave-Diver puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  3. Arna Kennerüd, SkycaptainMerfolk Cave-Diver puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  4. Tanazir QuandrixMerfolk Cave-Diver puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  5. The ThingMerfolk Cave-Diver puts +1/+1 counters on your creatures and The Thing doubles counters.
  6. Lt. Cmdr. Geordi La ForgeMerfolk Cave-Diver puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
  7. Chief Miles O'BrienMerfolk Cave-Diver puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
  8. Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Merfolk Cave-Diver puts +1/+1 counters on your creatures.
  9. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Merfolk Cave-Diver puts +1/+1 counters on your creatures.
  10. Kilo, Apogee MindKilo, Apogee Mind proliferates and Merfolk Cave-Diver puts +1/+1 counters on your creatures.

View Merfolk Cave-Diver on Scryfall