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Merrow Harbinger

Merrow Harbinger

Creature — Merfolk Wizard2/3$2.64

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.

Legal in Commander

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Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Naban, Dean of IterationMerrow Harbinger is a Wizard, which Naban, Dean of Iteration can use.
  2. Moritte of the FrostMoritte of the Frost copies creatures, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.
  3. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.
  5. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.
  6. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.
  7. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.
  8. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.
  9. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.
  10. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Merrow Harbinger can use because it has an enter-the-battlefield trigger.

View Merrow Harbinger on Scryfall