leylines
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Nowhere to Run

Nowhere to Run

Enchantment$0.41

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Legal in Commander

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Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Nowhere to Run can use because it has an enter-the-battlefield trigger.
  2. The MimeoplasmThe Mimeoplasm copies creatures, which Nowhere to Run can use because it has an enter-the-battlefield trigger.
  3. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Nowhere to Run can use because it has an enter-the-battlefield trigger.
  4. Zur, Eternal SchemerNowhere to Run is an Enchantment, which Zur, Eternal Schemer can use.
  5. Terra, Magical Adept // Esper TerraNowhere to Run is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  6. Narci, Fable SingerNowhere to Run is an Enchantment, which Narci, Fable Singer can use.
  7. Anikthea, Hand of ErebosNowhere to Run is an Enchantment, which Anikthea, Hand of Erebos can use.
  8. Alela, Artful ProvocateurNowhere to Run is an Enchantment, which Alela, Artful Provocateur can use.
  9. Victor, Valgavoth's SeneschalNowhere to Run is an Enchantment, which Victor, Valgavoth's Seneschal can use.
  10. Killian, Decisive MentorNowhere to Run is an Enchantment, which Killian, Decisive Mentor can use.

View Nowhere to Run on Scryfall