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Path of the Animist

Path of the Animist

Sorcery$0.38

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tatyova, Benthic DruidPath of the Animist puts extra lands into play, which Tatyova, Benthic Druid can use.
  2. Aesi, Tyrant of Gyre StraitPath of the Animist puts extra lands into play, which Aesi, Tyrant of Gyre Strait can use.
  3. Bristly Bill, Spine SowerPath of the Animist puts extra lands into play, which Bristly Bill, Spine Sower can use.
  4. Omnath, Locus of RagePath of the Animist puts extra lands into play, which Omnath, Locus of Rage can use.
  5. Tannuk, Memorial EnsignPath of the Animist puts extra lands into play, which Tannuk, Memorial Ensign can use.
  6. Nissa, Resurgent AnimistPath of the Animist puts extra lands into play, which Nissa, Resurgent Animist can use.
  7. Tifa LockhartPath of the Animist puts extra lands into play, which Tifa Lockhart can use.
  8. Greensleeves, Maro-SorcererPath of the Animist puts extra lands into play, which Greensleeves, Maro-Sorcerer can use.
  9. Toph, Earthbending MasterPath of the Animist puts extra lands into play, which Toph, Earthbending Master can use.
  10. Omnath, Locus of the RoilPath of the Animist puts extra lands into play, which Omnath, Locus of the Roil can use.

View Path of the Animist on Scryfall