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Plate Armor

Plate Armor

Artifact — Equipment$0.20

Equipped creature gets +3/+3 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip . This ability costs less to activate for each other Equipment you control. (: Attach to target creature you control. Equip only as a sorcery.)

Legal in Commander

Is

Does

Rewards

Combos 22

  • Plate Armor + Crackdown Construct

    • Infinitely large creature until end of turn

    188 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three other Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting Crackdown Construct. Crackdown Construct triggers, giving itself +1/+1 until end of turn. Resolve the Plate Armor ability, attaching it to Crackdown Construct. Repeat.

    Commander Spellbook ↗
  • Plate Armor + Cephalid Illusionist

    • Infinite self-mill

    6 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting Cephalid Illusionist. Cephalid Illusionist triggers, causing you to mill three cards. Resolve the Plate Armor ability, attaching it to Cephalid Illusionist. Repeat.

    Commander Spellbook ↗
  • Plate Armor + Monk Gyatso + Semblance Anvil

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    5 decks on Commander Spellbook

    How it works

    Before you start

    You control another nontoken creature. There is a creature card exiled with Semblance Anvil. You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting another nontoken creature you control. Monk Gyatso triggers, airbending the targeted creature. The Plate Armor ability fizzles due to no longer having a legal target. Cast the creature from exile by paying {0} due to Semblance Anvil. Repeat.

    Commander Spellbook ↗
  • Plate Armor + Monk Gyatso + Urza's Incubator

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    3 decks on Commander Spellbook

    How it works

    Before you start

    You control another nontoken creature. Urza's Incubator is naming one of the additional nontoken creature's types. You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting another nontoken creature you control. Monk Gyatso triggers, airbending the targeted creature. The Plate Armor ability fizzles due to no longer having a legal target. Cast the creature from exile by paying {0} due to Urza's Incubator. Repeat.

    Commander Spellbook ↗
  • Plate Armor + Monk Gyatso + Planar Gate

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    3 decks on Commander Spellbook

    How it works

    Before you start

    You control another nontoken creature. You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting another nontoken creature you control. Monk Gyatso triggers, airbending the targeted creature. The Plate Armor ability fizzles due to no longer having a legal target. Cast the creature from exile by paying {0} due to Planar Gate. Repeat.

    Commander Spellbook ↗
  • Plate Armor + Monk Gyatso + Sami, Wildcat Captain

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    1 decks on Commander Spellbook

    How it works

    Before you start

    You control another nontoken creature. You control at least two artifacts. You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting another nontoken creature you control. Monk Gyatso triggers, airbending the targeted creature. The Plate Armor ability fizzles due to no longer having a legal target. Cast the creature from exile by paying {0} due to Sami. Repeat.

    Commander Spellbook ↗
  • Plate Armor + Daru Spiritualist + Starlit Sanctum

    • Infinite lifegain

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting Daru Spiritualist. Daru Spiritualist triggers, causing itself to get +0/+2 until end of turn. Resolve the Plate Armor ability. Repeat an arbitrarily large number of times. Activate Starlit Sanctum's second ability by paying {W}, tapping it and sacrificing Daru Spiritualist, causing you to gain life equal to Daru Spiritualist's toughness.

    Commander Spellbook ↗
  • Plate Armor + Monk Gyatso + Centaur Omenreader

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite storm count

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control another nontoken creature. You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting another nontoken creature you control. Monk Gyatso triggers, airbending the targeted creature. The Plate Armor ability fizzles due to no longer having a legal target. Cast the creature from exile by paying {0} due to Centaur Omenreader. Repeat.

    Commander Spellbook ↗
  • Plate Armor + Monk Gyatso + Priest of Urabrask

    • Infinite red mana

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting Priest of Urabrask. Monk Gyatso triggers, airbending Priest of Urabrask. The Plate Armor ability fizzles due to no longer having a legal target. Cast Priest of Urabrask from exile by paying {2}. When Priest of Urabrask enters, it triggers, adding {R}{R}{R}. Repeat.

    Commander Spellbook ↗
  • Plate Armor + Monk Gyatso + Ugin, the Ineffable

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken colorless creature. You control at least four Equipment.

    Steps

    Activate Plate Armor's equip ability by paying {0}, targeting the colorless creature. Monk Gyatso triggers, airbending the creature. Plate Armor's ability fizzles due to no longer having a legal target. Cast the creature from exile by paying {0} due to Ugin. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Sram, Senior EdificerPlate Armor is an Equipment, which Sram, Senior Edificer can use.
  2. Danitha Capashen, ParagonPlate Armor is an Equipment, which Danitha Capashen, Paragon can use.
  3. Cloud, Midgar MercenaryPlate Armor is an Equipment, which Cloud, Midgar Mercenary can use.
  4. Codsworth, Handy HelperPlate Armor is an Equipment, which Codsworth, Handy Helper can use.
  5. Ardenn, Intrepid ArchaeologistPlate Armor is an Equipment, which Ardenn, Intrepid Archaeologist can use.
  6. Akiri, Fearless VoyagerPlate Armor is an Equipment, which Akiri, Fearless Voyager can use.
  7. Bruenor BattlehammerPlate Armor is an Equipment, which Bruenor Battlehammer can use.
  8. Halvar, God of Battle // Sword of the RealmsPlate Armor is an Equipment, which Halvar, God of Battle // Sword of the Realms can use.
  9. Cid, Freeflier PilotPlate Armor is an Equipment, which Cid, Freeflier Pilot can use.
  10. Zack FairPlate Armor is an Equipment, which Zack Fair can use.

View Plate Armor on Scryfall