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Sarinth Greatwurm

Sarinth Greatwurm

Creature — Wurm7/6$0.52

Trample Whenever a land enters, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")

Legal in Commander

Is

Does

Rewards

Combos 15

  • Sarinth Greatwurm + Kodama of the East Tree + Gruul Turf

    • Infinite tapped Powerstone tokens

    578 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Gruul Turf. When Gruul Turf enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Gruul Turf trigger, returning it from the battlefield to your hand. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield. When Gruul Turf enters the battlefield, it and Sarinth Greatwurm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Guildless Commons

    • Infinite tapped Powerstone tokens

    228 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Guildless Commons. When Guildless Commons enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Guildless Commons trigger, returning it from the battlefield to your hand. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Sarinth Greatwurm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Arid Archway

    • Infinite tapped Powerstone tokens

    167 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Sarinth Greatwurm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Living Twister

    • Infinite tapped Powerstone tokens

    95 decks on Commander Spellbook

    How it works

    Before you start

    You have a basic Forest in hand.

    Steps

    Play a basic Forest card from your hand. Kodama and Sarinth Greatwurm's first ability trigger. Resolve the Kodama trigger, choosing to put nothing onto the battlefield from your hand. Holding priority, activate the basic Forest by tapping it, adding {G}. Resolve the Sarinth Greatwurm trigger, creating a tapped Powerstone artifact token. When the Powerstone token enters the battlefield, Kodama triggers. Holding priority, activate Living Twister's second ability by paying {G}, returning the Forest from the battlefield to your hand. Resolve the Kodama trigger, putting the Forest onto the battlefield from your hand. When the Forest enters the battlefield, Sarinth Greatwurm triggers. Repeat from step 4.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Simic Growth Chamber

    • Infinite tapped Powerstone tokens

    64 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Sarinth Greatwurm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Izzet Boilerworks

    • Infinite tapped Powerstone tokens

    51 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Izzet Boilerworks. When Izzet Boilerworks enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield. When Izzet Boilerworks enters the battlefield, it and Sarinth Greatwurm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Boros Garrison

    • Infinite tapped Powerstone tokens

    20 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Boros Garrison. When Boros Garrison enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Boros Garrison trigger, returning it from the battlefield to your hand. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Boros Garrison from your hand onto the battlefield. When Boros Garrison enters the battlefield, it and Sarinth Greatwurm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Selesnya Sanctuary

    • Infinite tapped Powerstone tokens

    19 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Selesnya Sanctuary. When Selesnya Sanctuary enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield. When Selesnya Sanctuary enters the battlefield, it and Sarinth Greatwurm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Oboro, Palace in the Clouds

    • Infinite tapped Powerstone tokens

    15 decks on Commander Spellbook

    How it works

    Steps

    Play Oboro, Palace in the Clouds. When Oboro, Palace in the Clouds enters the battlefield, Sarinth Greatwurm and Kodama of the East Tree trigger. In response, activate Oboro's first ability by tapping it, adding {U}. Activate Oboro's last ability by paying {1}, returning it from the battlefield to your hand. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro from your hand onto the battlefield. When Oboro, Palace in the Clouds enters the battlefield, Sarinth Greatwurm triggers. Repeat from step 3.

    Commander Spellbook ↗
  • Sarinth Greatwurm + Kodama of the East Tree + Golgari Rot Farm

    • Infinite tapped Powerstone tokens

    6 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Golgari Rot Farm. When Golgari Rot Farm enters the battlefield, it, Sarinth Greatwurm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand. Resolve the Sarinth Greatwurm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield. When Golgari Rot Farm enters the battlefield, it and Sarinth Greatwurm trigger. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Jolene, the Plunder QueenSarinth Greatwurm makes artifact tokens, which Jolene, the Plunder Queen can use because it rewards an Artifact.
  2. Mina and Denn, WildbornMina and Denn, Wildborn puts extra lands into play, which Sarinth Greatwurm can use.
  3. Szarel, Genesis ShepherdSzarel, Genesis Shepherd puts extra lands into play, which Sarinth Greatwurm can use.
  4. Soul of WindgraceSoul of Windgrace puts extra lands into play, which Sarinth Greatwurm can use.
  5. Hugs, Grisly GuardianHugs, Grisly Guardian puts extra lands into play, which Sarinth Greatwurm can use.
  6. Flubs, the FoolFlubs, the Fool puts extra lands into play, which Sarinth Greatwurm can use.
  7. Lord WindgraceLord Windgrace puts extra lands into play, which Sarinth Greatwurm can use.
  8. Kynaios and Tiro of MeletisKynaios and Tiro of Meletis puts extra lands into play, which Sarinth Greatwurm can use.
  9. Gladiolus AmicitiaGladiolus Amicitia puts extra lands into play, which Sarinth Greatwurm can use.
  10. Averna, the Chaos BloomAverna, the Chaos Bloom puts extra lands into play, which Sarinth Greatwurm can use.

View Sarinth Greatwurm on Scryfall