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Simic Fluxmage

Simic Fluxmage

Creature — Merfolk Wizard1/2$0.07

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , : Move a +1/+1 counter from this creature onto target creature.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraSimic Fluxmage taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Zimone, Paradox SculptorSimic Fluxmage puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  3. Vorel of the Hull CladeSimic Fluxmage puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  4. Arna Kennerüd, SkycaptainSimic Fluxmage puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
  5. Tanazir QuandrixSimic Fluxmage puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  6. The ThingSimic Fluxmage puts +1/+1 counters on your creatures and The Thing doubles counters.
  7. Lt. Cmdr. Geordi La ForgeSimic Fluxmage puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
  8. Chief Miles O'BrienSimic Fluxmage puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
  9. Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Simic Fluxmage puts +1/+1 counters on your creatures.
  10. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Simic Fluxmage puts +1/+1 counters on your creatures.

View Simic Fluxmage on Scryfall