
Simic Fluxmage
Creature — Merfolk Wizard1/2$0.07
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) , : Move a +1/+1 counter from this creature onto target creature.
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Aang and KataraSimic Fluxmage taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Zimone, Paradox SculptorSimic Fluxmage puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeSimic Fluxmage puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Arna Kennerüd, SkycaptainSimic Fluxmage puts +1/+1 counters on your creatures and Arna Kennerüd, Skycaptain doubles counters.
- Tanazir QuandrixSimic Fluxmage puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
- The ThingSimic Fluxmage puts +1/+1 counters on your creatures and The Thing doubles counters.
- Lt. Cmdr. Geordi La ForgeSimic Fluxmage puts +1/+1 counters on your creatures and Lt. Cmdr. Geordi La Forge doubles counters.
- Chief Miles O'BrienSimic Fluxmage puts +1/+1 counters on your creatures and Chief Miles O'Brien doubles counters.
- Tekuthal, Inquiry DominusTekuthal, Inquiry Dominus proliferates and Simic Fluxmage puts +1/+1 counters on your creatures.
- Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Simic Fluxmage puts +1/+1 counters on your creatures.