
Sorcerer's Wand
Artifact — Equipment$0.10
Equipped creature has ": This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead." Equip
colorlessLegal in Commander
Is
Does
Combos 7
Sorcerer's Wand + Famished Paladin
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Commander Spellbook ↗How it works
Before you start
Sorcerer's Wand attached to Famished Paladin. You have a way to give Famished Paladin lifelink. Famished Paladin does not have summoning sickness.
Steps
Give Famished Paladin lifelink, if needed. Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Famished Paladin triggers, untapping itself. Repeat from step 2.
Sorcerer's Wand + Malcolm, Keen-Eyed Navigator + Freed from the Real
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Freed from the Real and Sorcerer's Wand attached to Malcolm. Malcolm does not have summoning sickness.
Steps
Activate Malcolm by tapping it, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Activate the Treasure by tapping and sacrificing it, adding {U}. Activate Freed from the Real's second ability by paying {U}, untapping Malcolm. Repeat.
Sorcerer's Wand + Malcolm, Keen-Eyed Navigator + Pemmin's Aura
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Pemmin's Aura and Sorcerer's Wand attached to Malcolm. Malcolm does not have summoning sickness.
Steps
Activate Malcolm by tapping it, dealing 1 damage to an opponent. Malcolm triggers, creating a Treasure token. Activate the Treasure by tapping and sacrificing it, adding {U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Malcolm. Repeat.
Sorcerer's Wand + Lurking Roper
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
Commander Spellbook ↗How it works
Before you start
Sorcerer's Wand attached to Lurking Roper. You have a way to give Lurking Roper lifelink. Lurking Roper does not have summoning sickness.
Steps
Give Lurking Roper lifelink, if needed. Activate Lurking Roper by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Lurking Roper triggers, untapping itself. Repeat from step 2.
Sorcerer's Wand + Emmara, Soul of the Accord + Intruder Alarm
- Infinite creature tokens
- Infinite damage
Commander Spellbook ↗How it works
Before you start
Sorcerer's Wand attached to Emmara. Emmara does not have summoning sickness.
Steps
Activate Emmara by tapping it, dealing 1 damage to target player or planeswalker. Emmara triggers, creating a 1/1 Human Warrior creature token. The Human Warrior enters the battlefield, triggering Intruder Alarm, untapping all creatures. Repeat.
Sorcerer's Wand + Warchanter Skald + Intruder Alarm
- Infinite creature tokens
- Infinite damage
- Infinite untap of creatures
- Infinite mana creatures you control can produce
Commander Spellbook ↗How it works
Before you start
Sorcerer's Wand attached to Warchanter Skald. Warchanter Skald does not have summoning sickness.
Steps
Activate Warchanter Skald using the Sorcerer's Wand ability by tapping it, targeting any player or planeswalker. Warchanter Skald triggers, creating a 2/1 Dwarf Berserker token. Intruder Alarm triggers, untapping all creatures. Repeat.
Sorcerer's Wand + Lu Xun, Scholar General + Mind Over Matter
- Infinite looting
- Near-infinite damage
Commander Spellbook ↗How it works
Before you start
Sorcerer's Wand attached to Lu Xun. Lu Xun does not have summoning sickness.
Steps
Activate Lu Xun by tapping it, dealing 1 damage to an opponent. Lu Xun triggers, causing you to draw a card. Activate Mind over Matter by discarding a card, untapping Lu Xun. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Lulu, Loyal HollyphantSorcerer's Wand taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
- Captain America, Living LegendSorcerer's Wand taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
- Plargg, Dean of Chaos // Augusta, Dean of OrderSorcerer's Wand taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
- Magda, Brazen OutlawSorcerer's Wand taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
- Unctus, Grand MetatectSorcerer's Wand taps your creatures, which Unctus, Grand Metatect can use because it triggers when your creature becomes tapped.
- Aang and KataraSorcerer's Wand taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
- Saryth, the Viper's FangSorcerer's Wand taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
- Sanwell, Avenger AceSorcerer's Wand taps your creatures, which Sanwell, Avenger Ace can use because it triggers when your creature becomes tapped.
- Sami, Ship's EngineerSorcerer's Wand taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
- Massacre Girl, Most WantedSorcerer's Wand damages opponents, which Massacre Girl, Most Wanted can use.