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Spelunking

Spelunking

Enchantment$3.65

When this enchantment enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life. Lands you control enter untapped.

Legal in Commander

Is

Does

Rewards

Combos 44

  • Spelunking + Springbloom Druid + Springheart Nantuko

    • Near-infinite creature tokens

    Mana needed: 7,333 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You are able to play a land this turn. At least half of the basic lands in your library are Forests.

    Steps

    Play a land. When the land enters, Springheart Nantuko triggers, causing you to pay {1}{G} to create a token copy of Springbloom Druid. When the Springbloom Druid token enters, it triggers, causing you to sacrifice a land, then search your library for a basic Forest and another basic land and put them onto the battlefield untapped due to Spelunking When the basic lands enter, Springheart Nantuko triggers twice. Holding priority, activate both lands by tapping them, adding {1}{G}. Resolve the first Springheart Nantuko trigger, choosing not to pay and creating a 1/1 Insect creature token. Resolve the second Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Springbloom Druid. Repeat from step 3 until your library contains no basic lands.

    Commander Spellbook ↗
  • Spelunking + Perilous Forays + Scute Swarm

    • Near-infinite creature tokens

    Mana needed: 1,664 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking. When the land enters the battlefield, each Scute Swarm you control triggers, creating that many creature token(s). Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Spelunking + Perilous Forays + Rampaging Baloths

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 1,200 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking. When the land enters the battlefield, Rampaging Baloths triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Spelunking + Perilous Forays + Omnath, Locus of Rage

    • Near-infinite damage

    Mana needed: 994 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control. If the creature was an Elemental, Omnath triggers, dealing 3 damage to any target. Resolve the Perilous Forays ability, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking. When the land enters the battlefield, Omnath triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Spelunking + Perilous Forays + Springheart Nantuko

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 928 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking. When the land enters the battlefield, Springheart Nantuko triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Spelunking + Perilous Forays + Zendikar's Roil

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 732 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking. When the land enters the battlefield, Zendikar's Roil triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Spelunking + Patron of the Moon + Simic Growth Chamber

    • Infinite blue mana
    • Infinite green mana

    Mana needed: 722 decks on Commander Spellbook

    How it works

    Steps

    Pay {1} to activate Patron of the Moon, putting Simic Growth Chamber from your hand onto the battlefield untapped due to Spelunking. When Simic Growth Chamber enters, it triggers. Activate Simic Growth Chamber by tapping it, adding two mana. Resolve Simic Growth Chamber's triggered ability, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Spelunking + Perilous Forays + Field of the Dead

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 702 decks on Commander Spellbook

    How it works

    Before you start

    You control seven or more lands with different names. You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking. When the land enters the battlefield, Field of the Dead triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Spelunking + Perilous Forays + Felidar Retreat

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 543 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking. When the land enters the battlefield, Felidar Retreat triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗
  • Spelunking + Perilous Forays + The Necrobloom

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 520 decks on Commander Spellbook

    How it works

    Before you start

    You control at least one additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature you control, searching your library for a land card with a basic land type and putting it on the battlefield untapped due to Spelunking. When the land enters the battlefield, The Necrobloom triggers, creating a creature token. Activate the land by tapping it, adding {1}. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Spelunking can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Spelunking can use because it has an enter-the-battlefield trigger.
  3. Moritte of the FrostMoritte of the Frost copies creatures, which Spelunking can use because it has an enter-the-battlefield trigger.
  4. The MimeoplasmThe Mimeoplasm copies creatures, which Spelunking can use because it has an enter-the-battlefield trigger.
  5. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Spelunking can use because it has an enter-the-battlefield trigger.
  6. Dina, Soul SteeperSpelunking gains you life, which Dina, Soul Steeper can use.
  7. Lathiel, the Bounteous DawnSpelunking gains you life, which Lathiel, the Bounteous Dawn can use.
  8. Treebeard, Gracious HostSpelunking gains you life, which Treebeard, Gracious Host can use.
  9. Aerith, Last AncientSpelunking gains you life, which Aerith, Last Ancient can use.
  10. Betor, Ancestor's VoiceSpelunking gains you life, which Betor, Ancestor's Voice can use.

View Spelunking on Scryfall