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Spike Colony

Spike Colony

Creature — Spike0/0$0.08

This creature enters with four +1/+1 counters on it. , Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawSpike Colony puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Tromell, Seymour's ButlerTromell, Seymour's Butler proliferates and Spike Colony puts +1/+1 counters on your creatures.
  3. Lily Bowen, Raging GrandmaSpike Colony puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  4. Mowu, Loyal CompanionSpike Colony puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  5. Bristly Bill, Spine SowerSpike Colony puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  6. Zimone, Paradox SculptorSpike Colony puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  7. Sazh KatzroySpike Colony puts +1/+1 counters on your creatures and Sazh Katzroy doubles counters.
  8. Tanazir QuandrixSpike Colony puts +1/+1 counters on your creatures and Tanazir Quandrix doubles counters.
  9. Bright-Palm, Soul AwakenerSpike Colony puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  10. Hulk, Strongest There IsSpike Colony puts +1/+1 counters on your creatures and Hulk, Strongest There Is doubles counters.

View Spike Colony on Scryfall