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Sunken Palace

Sunken Palace

Land — Cave$0.36

This land enters tapped. : Add . , , Exile seven cards from your graveyard: Add . When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)

Legal in Commander

Does

Combos 11

  • Sunken Palace + Mister Fantastic + Kiora's Follower

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Kiora's Follower by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + Ioreth of the Healing House

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Ioreth of the Healing House by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + Vizier of Tumbling Sands

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Vizier of Tumbling Sands by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + Kelpie Guide

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Kelpie Guide by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + Clever Conjurer

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Clever Conjurer by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + Seeker of Skybreak

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Seeker of Skybreak by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + Aphetto Alchemist

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Aphetto Alchemist by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + Tidewater Minion

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Tidewater Minion by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + Forensic Researcher

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate Forensic Researcher by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗
  • Sunken Palace + Mister Fantastic + North Pole Patrol

    • Infinite copies of triggered abilities you control on the stack

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Sunken Palace's second ability by paying {1}{U}, tapping it and exiling seven cards from your graveyard, adding {U}. Put any triggered ability on the stack. Holding priority, activate Mister Fantastic by paying {R}{G}{W}{U} and tapping it, ensuring to use the mana from Sunken Palace, targeting a triggered ability. Sunken Palace triggers. Holding priority, activate North Pole Patrol by tapping it, untapping Mister Fantastic. Activate Mister Fantastic by paying {1}{R}{G}{W}{U} and tapping it, copying Sunken Palace's trigger twice. Resolve the first Sunken Palace trigger, copying Mister Fantastic's ability, targeting a Sunken Palace trigger. Resolve the Mister Fantastic ability, copying Sunken Palace's trigger twice. Repeat from step 6.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

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