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Tethermage's Advantage

Tethermage's Advantage

Instant$0.09

Target creature gets +2/+2 and gains reach until end of turn. Untap it.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Magus Lucea KaneTethermage's Advantage untaps your creatures and Magus Lucea Kane taps your creatures.
  2. Saryth, the Viper's FangTethermage's Advantage untaps your creatures and Saryth, the Viper's Fang taps your creatures.
  3. Crystal, Inhuman PrincessTethermage's Advantage untaps your creatures and Crystal, Inhuman Princess taps your creatures.
  4. Mister FantasticTethermage's Advantage untaps your creatures and Mister Fantastic taps your creatures.
  5. Arixmethes, Slumbering IsleTethermage's Advantage untaps your creatures and Arixmethes, Slumbering Isle taps your creatures.
  6. Aang and KataraTethermage's Advantage untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.
  7. Aeve, Progenitor OozeTethermage's Advantage is an Instant or sorcery, which Aeve, Progenitor Ooze can use.
  8. Storm, Force of NatureTethermage's Advantage is an Instant or sorcery, which Storm, Force of Nature can use.
  9. Kalamax, the StormsireTethermage's Advantage is an Instant or sorcery, which Kalamax, the Stormsire can use.
  10. Riku of Two ReflectionsTethermage's Advantage is an Instant or sorcery, which Riku of Two Reflections can use.

View Tethermage's Advantage on Scryfall