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The Great Henge

The Great Henge

Legendary Artifact$63.23

This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Legal in Commander

Is

Does

Rewards

Combos 20

  • The Great Henge + Murderous Redcap

    • Infinite card draw

    Mana needed: 730 decks on Commander Spellbook

    How it works

    Steps

    Cast Murderous Redcap by paying {2}{B/R}{B/R}. When Murderous Redcap enters the battlefield, it and The Great Henge trigger. Resolve the The Great Henge trigger, putting a +1/+1 counter on Murderous Redcap and causing you to draw a card. Resolve the Murderous Redcap trigger, dealing an amount of damage to itself equal to its power. Murderous Redcap dies as a state-based action due to having 0 toughness. Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Repeat from step 2.

    Commander Spellbook ↗
  • The Great Henge + Teferi, Time Raveler + Displacer Kitten

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers

    Mana needed: 392 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 7 or greater.

    Steps

    Cast The Great Henge by paying {G}{G}. Displacer Kitten triggers, blinking Teferi. Activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate Teferi's second loyalty ability by removing three loyalty counters from it, returning The Great Henge from the battlefield to your hand and drawing a card. Repeat.

    Commander Spellbook ↗
  • The Great Henge + Bello, Bard of the Brambles + Voltaic Construct

    • Infinite lifegain triggers
    • Infinite lifegain

    260 decks on Commander Spellbook

    How it works

    Steps

    Activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate Voltaic Construct by paying {2}, untapping The Great Henge. Repeat.

    Commander Spellbook ↗
  • The Great Henge + Putrid Goblin + Skirk Prospector

    • Infinite card draw
    • Near-infinite red mana

    105 decks on Commander Spellbook

    How it works

    Before you start

    Putrid Goblin does not have a -1/-1 counter on it.

    Steps

    Activate Skirk Prospector by sacrificing Putrid Goblin, adding {R}. When Putrid Goblin dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Putrid Goblin enters the battlefield, The Great Henge triggers, putting a +1/+1 counter on Putrid Goblin and causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • The Great Henge + Putrid Goblin + Sling-Gang Lieutenant

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifeloss
    • Near-infinite lifegain triggers

    97 decks on Commander Spellbook

    How it works

    Steps

    Activate Sling-Gang Lieutenant by sacrificing Putrid Goblin When Putrid Goblin dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Putrid Goblin enters, The Great Henge triggers, putting a +1/+1 counter on Putrid Goblin and causing you to draw a card. Resolve the Sling-Gang Lieutenant ability. Repeat.

    Commander Spellbook ↗
  • The Great Henge + Valley Floodcaller + Retraction Helix

    • Infinite power and toughness for certain creatures until end of turn
    • Infinite lifegain triggers
    • Infinite lifegain

    Mana needed: 67 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 7 or greater. You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.

    Steps

    Cast Retraction Helix by paying {U}, targeting a Bird, Rat, Otter and/or Frog you control that does not have summoning sickness. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Resolve Retraction Helix. Cast The Great Henge by paying {G}{G}. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate the creature targeted by Retraction Helix by tapping it, returning The Great Henge from the battlefield to your hand. Repeat from step 4.

    Commander Spellbook ↗
  • The Great Henge + Skirk Prospector + Scuzzback Marauders

    • Infinite card draw
    • Near-infinite red mana

    58 decks on Commander Spellbook

    How it works

    Before you start

    Scuzzback Marauders does not have a -1/-1 counter on it.

    Steps

    Activate Skirk Prospector by sacrificing Scuzzback Marauders, adding {R}. When Scuzzback Marauders dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Scuzzback Marauders enters the battlefield, The Great Henge triggers, putting a +1/+1 counter on Scuzzback Marauders and causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • The Great Henge + Myr Welder + Staff of Domination

    • Infinite card draw
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce
    • Infinite green mana

    33 decks on Commander Spellbook

    How it works

    Steps

    Activate Myr Welder using The Great Henge's ability by tapping it, adding {G}{G} and causing you to gain 2 life. Activate Myr Welder using Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • The Great Henge + Valley Floodcaller + Banishing Knack

    • Infinite power and toughness for certain creatures until end of turn
    • Infinite lifegain triggers
    • Infinite lifegain

    Mana needed: 32 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 7 or greater. You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.

    Steps

    Cast Banishing Knack by paying {U}, targeting a Bird, Rat, Otter and/or Frog you control that does not have summoning sickness. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Resolve Banishing Knack. Cast The Great Henge by paying {G}{G}. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate the creature targeted by Banishing Knack by tapping it, returning The Great Henge from the battlefield to your hand. Repeat from step 4.

    Commander Spellbook ↗
  • The Great Henge + Tezzeret the Seeker + The Peregrine Dynamo

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite green mana
    • Infinite mana artifacts you control can produce

    9 decks on Commander Spellbook

    How it works

    Steps

    Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, targeting The Great Henge and The Peregrine Dynamo. Holding priority, activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate The Peregrine Dynamo by paying {1} and tapping it, copying Tezzeret's ability, targeting The Great Henge and The Peregrine Dynamo. Resolve the copy of Tezzeret's ability, untapping The Great Henge and The Peregrine Dynamo. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawThe Great Henge puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Lily Bowen, Raging GrandmaThe Great Henge puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
  3. Mowu, Loyal CompanionThe Great Henge puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
  4. Aang and KataraThe Great Henge taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  5. Miles Morales // Ultimate Spider-ManThe Great Henge puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  6. Zimone, Paradox SculptorThe Great Henge puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
  7. Bristly Bill, Spine SowerThe Great Henge puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
  8. Vorinclex, Monstrous RaiderThe Great Henge puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
  9. Vorel of the Hull CladeThe Great Henge puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
  10. Michelangelo, Weirdness to 11The Great Henge puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.

View The Great Henge on Scryfall