
The Great Henge
Legendary Artifact$63.23
This spell costs less to cast, where X is the greatest power among creatures you control. : Add . You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legal in Commander
Is
Does
Rewards
Combos 20
The Great Henge + Murderous Redcap
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Cast Murderous Redcap by paying {2}{B/R}{B/R}. When Murderous Redcap enters the battlefield, it and The Great Henge trigger. Resolve the The Great Henge trigger, putting a +1/+1 counter on Murderous Redcap and causing you to draw a card. Resolve the Murderous Redcap trigger, dealing an amount of damage to itself equal to its power. Murderous Redcap dies as a state-based action due to having 0 toughness. Murderous Redcap's persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. Repeat from step 2.
The Great Henge + Teferi, Time Raveler + Displacer Kitten
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
Commander Spellbook ↗How it works
Before you start
You control a creature with power 7 or greater.
Steps
Cast The Great Henge by paying {G}{G}. Displacer Kitten triggers, blinking Teferi. Activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate Teferi's second loyalty ability by removing three loyalty counters from it, returning The Great Henge from the battlefield to your hand and drawing a card. Repeat.
The Great Henge + Bello, Bard of the Brambles + Voltaic Construct
- Infinite lifegain triggers
- Infinite lifegain
Commander Spellbook ↗How it works
Steps
Activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate Voltaic Construct by paying {2}, untapping The Great Henge. Repeat.
The Great Henge + Putrid Goblin + Skirk Prospector
- Infinite card draw
- Near-infinite red mana
Commander Spellbook ↗How it works
Before you start
Putrid Goblin does not have a -1/-1 counter on it.
Steps
Activate Skirk Prospector by sacrificing Putrid Goblin, adding {R}. When Putrid Goblin dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Putrid Goblin enters the battlefield, The Great Henge triggers, putting a +1/+1 counter on Putrid Goblin and causing you to draw a card. Repeat.
The Great Henge + Putrid Goblin + Sling-Gang Lieutenant
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifeloss
- Near-infinite lifegain triggers
Commander Spellbook ↗How it works
Steps
Activate Sling-Gang Lieutenant by sacrificing Putrid Goblin When Putrid Goblin dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Putrid Goblin enters, The Great Henge triggers, putting a +1/+1 counter on Putrid Goblin and causing you to draw a card. Resolve the Sling-Gang Lieutenant ability. Repeat.
The Great Henge + Valley Floodcaller + Retraction Helix
- Infinite power and toughness for certain creatures until end of turn
- Infinite lifegain triggers
- Infinite lifegain
Commander Spellbook ↗How it works
Before you start
You control a creature with power 7 or greater. You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.
Steps
Cast Retraction Helix by paying {U}, targeting a Bird, Rat, Otter and/or Frog you control that does not have summoning sickness. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Resolve Retraction Helix. Cast The Great Henge by paying {G}{G}. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate the creature targeted by Retraction Helix by tapping it, returning The Great Henge from the battlefield to your hand. Repeat from step 4.
The Great Henge + Skirk Prospector + Scuzzback Marauders
- Infinite card draw
- Near-infinite red mana
Commander Spellbook ↗How it works
Before you start
Scuzzback Marauders does not have a -1/-1 counter on it.
Steps
Activate Skirk Prospector by sacrificing Scuzzback Marauders, adding {R}. When Scuzzback Marauders dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. When Scuzzback Marauders enters the battlefield, The Great Henge triggers, putting a +1/+1 counter on Scuzzback Marauders and causing you to draw a card. Repeat.
The Great Henge + Myr Welder + Staff of Domination
- Infinite card draw
- Infinite lifegain
- Infinite lifegain triggers
- Infinite mana creatures you control can produce
- Infinite green mana
Commander Spellbook ↗How it works
Steps
Activate Myr Welder using The Great Henge's ability by tapping it, adding {G}{G} and causing you to gain 2 life. Activate Myr Welder using Staff of Domination's first ability by paying {1}, untapping it. Repeat.
The Great Henge + Valley Floodcaller + Banishing Knack
- Infinite power and toughness for certain creatures until end of turn
- Infinite lifegain triggers
- Infinite lifegain
Commander Spellbook ↗How it works
Before you start
You control a creature with power 7 or greater. You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.
Steps
Cast Banishing Knack by paying {U}, targeting a Bird, Rat, Otter and/or Frog you control that does not have summoning sickness. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Resolve Banishing Knack. Cast The Great Henge by paying {G}{G}. Valley Floodcaller triggers, giving Birds, Otters, Frogs and Rats you control +1/+1 until end of turn and untapping them. Activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate the creature targeted by Banishing Knack by tapping it, returning The Great Henge from the battlefield to your hand. Repeat from step 4.
The Great Henge + Tezzeret the Seeker + The Peregrine Dynamo
- Infinite lifegain triggers
- Infinite lifegain
- Infinite green mana
- Infinite mana artifacts you control can produce
Commander Spellbook ↗How it works
Steps
Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, targeting The Great Henge and The Peregrine Dynamo. Holding priority, activate The Great Henge by tapping it, adding {G}{G} and causing you to gain 2 life. Activate The Peregrine Dynamo by paying {1} and tapping it, copying Tezzeret's ability, targeting The Great Henge and The Peregrine Dynamo. Resolve the copy of Tezzeret's ability, untapping The Great Henge and The Peregrine Dynamo. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawThe Great Henge puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaThe Great Henge puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Mowu, Loyal CompanionThe Great Henge puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- Aang and KataraThe Great Henge taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
- Miles Morales // Ultimate Spider-ManThe Great Henge puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
- Zimone, Paradox SculptorThe Great Henge puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Bristly Bill, Spine SowerThe Great Henge puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
- Vorinclex, Monstrous RaiderThe Great Henge puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
- Vorel of the Hull CladeThe Great Henge puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Michelangelo, Weirdness to 11The Great Henge puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.