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Thunderclap Drake

Thunderclap Drake

Creature — Drake2/1$0.47

Flying Instant and sorcery spells you cast cost less to cast. , Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Legal in Commander

Is

Does

Rewards

Combos 29

  • Thunderclap Drake + Biovisionary + Rite of Replication

    • Win the game

    Mana needed: 42 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Rite of Replication by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Rite of Replication at least twice, with all copies targeting Biovisionary. Resolve all Rite of Replication spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game. Cast Rite of Replication with kicker by paying {7}{U}{U}, creating five token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Cackling Counterpart

    • Win the game

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Cackling Counterpart by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Cackling Counterpart at least twice, with all copies targeting Biovisionary. Resolve all Cackling Counterpart spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Irenicus's Vile Duplication

    • Win the game

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Irenicus's Vile Duplication by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Irenicus's Vile Duplication at least twice, with all copies targeting Biovisionary. Resolve all Irenicus's Vile Duplication spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Quasiduplicate

    • Win the game

    Mana needed: 19 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Quasiduplicate by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Quasiduplicate at least twice, with all copies targeting Biovisionary. Resolve all Quasiduplicate spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Replication Technique

    • Win the game

    Mana needed: 16 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least once this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Replication Technique by paying its mana cost, targeting Biovisionary. Thunderclap Drake and Replication Technique's demonstrate ability trigger, copying Replication Technique at least twice, with all copies targeting Biovisionary. Resolve all Replication Technique spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Quantum Misalignment

    • Win the game

    Mana needed: 14 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Quantum Misalignment by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Quantum Misalignment at least twice, with all copies targeting Biovisionary. Resolve all Quantum Misalignment spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Three Steps Ahead

    • Win the game

    Mana needed: 13 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Three Steps Ahead by paying {U} plus an additional {2} due to Thunderclap Drake to select its second mode, targeting Biovisionary. Thunderclap Drake triggers, copying Three Steps Ahead at least twice, with all copies targeting Biovisionary. Resolve all Three Steps Ahead spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Sublime Epiphany

    • Win the game

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Sublime Epiphany by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Sublime Epiphany at least twice, with all copies targeting Biovisionary. Resolve all Sublime Epiphany spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Croaking Counterpart

    • Win the game

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Croaking Counterpart by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Croaking Counterpart at least twice, with all copies targeting Biovisionary. Resolve all Croaking Counterpart spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Thunderclap Drake + Biovisionary + Repudiate // Replicate

    • Win the game

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Replicate by paying its mana cost, targeting Biovisionary. Thunderclap Drake triggers, copying Replicate at least twice, with all copies targeting Biovisionary. Resolve all Replicate spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lyse HextThunderclap Drake reduces your spell costs, which Lyse Hext can use because it rewards an Instant or sorcery.
  2. Baral, Chief of ComplianceThunderclap Drake reduces your spell costs, which Baral, Chief of Compliance can use because it rewards an Instant or sorcery.
  3. Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Thunderclap Drake can use because it rewards an Instant or sorcery.
  4. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Thunderclap Drake can use because it rewards an Instant or sorcery.
  5. Geist of Saint ThaliaThunderclap Drake reduces your spell costs, which Geist of Saint Thalia can use because it rewards an Instant or sorcery.
  6. Urza, Lord ProtectorThunderclap Drake reduces your spell costs, which Urza, Lord Protector can use because it rewards an Instant or sorcery.
  7. Gran-GranGran-Gran reduces your spell costs, which Thunderclap Drake can use because it rewards an Instant or sorcery.
  8. Mizzix of the IzmagnusThunderclap Drake reduces your spell costs, which Mizzix of the Izmagnus can use because it rewards an Instant or sorcery.
  9. Magnus the RedMagnus the Red reduces your spell costs, which Thunderclap Drake can use because it rewards an Instant or sorcery.
  10. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Thunderclap Drake can use because it rewards an Instant or sorcery.

View Thunderclap Drake on Scryfall