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Wildwood Mentor

Wildwood Mentor

Creature — Treefolk1/1$0.37

Whenever a token you control enters, put a +1/+1 counter on this creature. Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.

Legal in Commander

Is

Does

Rewards

Combos 3

  • Wildwood Mentor + Animation Module + Ashnod's Altar

    • Infinite +1/+1 counters on a creature
    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 29 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a +1/+1 counter on a creature you control.

    Steps

    Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Wildwood Mentor's first ability triggers. Holding priority, activate Ashnod's Altar by sacrificing the Servo, adding {C}{C}. Resolve the Wildwood Mentor trigger, putting a +1/+1 counter on it. Repeat from step 2. Once you have infinite mana, you may forego sacrificing the Servos.

    Commander Spellbook ↗
  • Wildwood Mentor + Animation Module + Phyrexian Altar

    • Infinite +1/+1 counters on a creature

    Mana needed: 11 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a +1/+1 counter on a creature you control.

    Steps

    Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Wildwood Mentor's first ability triggers. Holding priority, activate Phyrexian Altar by sacrificing the Servo, adding {1}. Resolve the Wildwood Mentor trigger, putting a +1/+1 counter on it. Repeat from step 2.

    Commander Spellbook ↗
  • Wildwood Mentor + Animation Module + Krark-Clan Ironworks

    • Infinite +1/+1 counters on a creature
    • Infinite colorless mana
    • Infinite creature tokens

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a +1/+1 counter on a creature you control.

    Steps

    Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Wildwood Mentor's first ability triggers. Holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding {C}{C}. Resolve the Wildwood Mentor trigger, putting a +1/+1 counter on it. Repeat from step 2. Once you have infinite mana, you may forego sacrificing the Servos.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawWildwood Mentor puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Wildwood Mentor can use because it has an attack trigger.
  3. Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Wildwood Mentor can use because it has an attack trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Wildwood Mentor can use because it has an attack trigger.
  5. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
  6. Bumi, UnleashedBumi, Unleashed has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
  7. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
  8. Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
  9. Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
  10. Balthier and FranBalthier and Fran has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.

View Wildwood Mentor on Scryfall