
Wildwood Mentor
Creature — Treefolk1/1$0.37
Whenever a token you control enters, put a +1/+1 counter on this creature. Whenever this creature attacks, another target attacking creature gets +X/+X until end of turn, where X is this creature's power.
Legal in Commander
Is
Does
Rewards
Combos 3
Wildwood Mentor + Animation Module + Ashnod's Altar
- Infinite +1/+1 counters on a creature
- Infinite colorless mana
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a creature you control.
Steps
Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Wildwood Mentor's first ability triggers. Holding priority, activate Ashnod's Altar by sacrificing the Servo, adding {C}{C}. Resolve the Wildwood Mentor trigger, putting a +1/+1 counter on it. Repeat from step 2. Once you have infinite mana, you may forego sacrificing the Servos.
Wildwood Mentor + Animation Module + Phyrexian Altar
- Infinite +1/+1 counters on a creature
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a creature you control.
Steps
Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Wildwood Mentor's first ability triggers. Holding priority, activate Phyrexian Altar by sacrificing the Servo, adding {1}. Resolve the Wildwood Mentor trigger, putting a +1/+1 counter on it. Repeat from step 2.
Wildwood Mentor + Animation Module + Krark-Clan Ironworks
- Infinite +1/+1 counters on a creature
- Infinite colorless mana
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a way to put a +1/+1 counter on a creature you control.
Steps
Put a +1/+1 counter on a creature you control. Animation Module triggers, causing you to pay {1} to create a 1/1 Servo artifact creature token. When the Servo enters the battlefield, Wildwood Mentor's first ability triggers. Holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding {C}{C}. Resolve the Wildwood Mentor trigger, putting a +1/+1 counter on it. Repeat from step 2. Once you have infinite mana, you may forego sacrificing the Servos.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawWildwood Mentor puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Wildwood Mentor can use because it has an attack trigger.
- Felix Five-BootsFelix Five-Boots copies your triggered abilities, which Wildwood Mentor can use because it has an attack trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Wildwood Mentor can use because it has an attack trigger.
- Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
- Bumi, UnleashedBumi, Unleashed has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
- Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
- Najeela, the Blade-BlossomNajeela, the Blade-Blossom has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
- Bruce Banner // The Incredible HulkBruce Banner // The Incredible Hulk has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.
- Balthier and FranBalthier and Fran has extra combat phases, which Wildwood Mentor can use because it has an attack trigger.