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Will Kenrith

Will Kenrith

Legendary Planeswalker — Will$0.68

+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities. −2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast. −8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy." Partner with Rowan Kenrith Will Kenrith can be your commander.

Legal in Commander

Is

Does

Rewards

Combos 11

  • Will Kenrith + Ghostly Flicker + Archaeomancer

    • Infinite landfall triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count

    90 decks on Commander Spellbook

    How it works

    Before you start

    Will Kenrith has at least two loyalty counters. You control an artifact and/or land that enters the battlefield untapped and can tap to produce at least {U}.

    Steps

    Activate Will's second ability by removing two loyalty counters from it, causing target player to draw two cards and causing all instant, sorcery and planeswalker spells you cast to cost {2} less this turn. Activate the aritfact and/or land by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking Archaeomancer and the artifact and/or land. Archaeomancer enters the battlefield, returning Ghostly Flicker from the graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Will Kenrith + Ghostly Flicker + Mnemonic Wall

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinite landfall triggers

    28 decks on Commander Spellbook

    How it works

    Before you start

    Will Kenrith has at least two loyalty counters. You control an artifact and/or land that enters the battlefield untapped and can tap to produce at least {U}.

    Steps

    Activate Will's second ability by removing two loyalty counters from it, causing target player to draw two cards and causing all instant, sorcery and planeswalker spells you cast to cost {2} less this turn. Activate the aritfact and/or land by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking Mnemonic Wall and the artifact and/or land. Mnemonic Wall enters the battlefield, returning Ghostly Flicker from the graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Will Kenrith + Ghostly Flicker + Scholar of the Ages

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    • Return all instant and sorcery cards from your graveyard to your hand
    • Infinite landfall triggers

    25 decks on Commander Spellbook

    How it works

    Before you start

    Will Kenrith has at least two loyalty counters. You control an artifact and/or land that enters the battlefield untapped and can tap to produce at least {U}.

    Steps

    Activate Will's second ability by removing two loyalty counters from it, causing target player to draw two cards and causing all instant, sorcery and planeswalker spells you cast to cost {2} less this turn. Activate the aritfact and/or land by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking Scholar of the Ages and the artifact and/or land. Scholar of the Ages enters the battlefield, returning Ghostly Flicker from the graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Will Kenrith + Ghostly Flicker + Shipwreck Dowser

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinite landfall triggers

    20 decks on Commander Spellbook

    How it works

    Before you start

    Will Kenrith has at least two loyalty counters. You control an artifact and/or land that enters the battlefield untapped and can tap to produce at least {U}.

    Steps

    Activate Will's second ability by removing two loyalty counters from it, causing target player to draw two cards and causing all instant, sorcery and planeswalker spells you cast to cost {2} less this turn. Activate the aritfact and/or land by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking Shipwreck Dowser and the artifact and/or land. Shipwreck Dowser enters the battlefield, returning Ghostly Flicker from the graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Will Kenrith + Ghostly Flicker + Salvager of Secrets

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinite landfall triggers

    10 decks on Commander Spellbook

    How it works

    Before you start

    Will Kenrith has at least two loyalty counters. You control an artifact and/or land that enters the battlefield untapped and can tap to produce at least {U}.

    Steps

    Activate Will's second ability by removing two loyalty counters from it, causing target player to draw two cards and causing all instant, sorcery and planeswalker spells you cast to cost {2} less this turn. Activate the aritfact and/or land by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking Salvager of Secrets and the artifact and/or land. Salvager of Secrets enters the battlefield, returning Ghostly Flicker from the graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Will Kenrith + Ghostly Flicker + Scrivener

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count
    • Infinite landfall triggers
    • Infinite magecraft triggers

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    Will Kenrith has at least two loyalty counters.You control an artifact or land that enters the battlefield untapped and can produce {U}.

    Steps

    Cast Ghostly Flicker by paying {U}, targeting Scrivener and your untapped source, blinking them both. When Scrivener enters the battlefield, return Ghostly Flicker to your hand. Tap your untapped blue source for {U}. Repeat.

    Commander Spellbook ↗
  • Will Kenrith + Ghostly Flicker + Izzet Chronarch

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count
    • Infinite landfall triggers

    5 decks on Commander Spellbook

    How it works

    Before you start

    Will Kenrith has at least two loyalty counters. You control an artifact and/or land that enters the battlefield untapped and can tap to produce at least {U}.

    Steps

    Activate Will's second ability by removing two loyalty counters from it, causing target player to draw two cards and causing all instant, sorcery and planeswalker spells you cast to cost {2} less this turn. Activate the aritfact and/or land by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking Izzet Chronarch and the artifact and/or land. Izzet Chronarch enters the battlefield, returning Ghostly Flicker from the graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Will Kenrith + Displacer Kitten + Heartwood Crafter // Soul Tether

    • Infinite tapped artifact tokens

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two cards in your deck. There's at least two loyalty counters on Will Kenrith. Heartwood Crafter is prepared.

    Steps

    Activate Will's second loyalty ability by removing two loyalty counters from it, causing you to draw two cards and reduce the costs of instants, sorceries and planeswalker spells you cast this turn. Cast a copy of Soul Tether by paying {R/G}. Displacer Kitten triggers, blinking Heartwood Crafter. It'll enter prepared due to its effect. Resolve Soul Tether, creating a Heartwood token. Activate the Heartwood by tapping it, adding {R/G}. Repeat from step 2

    Commander Spellbook ↗
  • Will Kenrith + Ghostly Flicker + Nucklavee

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count

    1 decks on Commander Spellbook

    How it works

    Before you start

    Will Kenrith has at least two loyalty counters. You control an artifact and/or land that enters the battlefield untapped and can tap to produce at least {U}.

    Steps

    Activate Will's second ability by removing two loyalty counters from it, causing target player to draw two cards and causing all instant, sorcery and planeswalker spells you cast to cost {2} less this turn. Activate the aritfact and/or land by tapping it, adding at least {U}. Cast Ghostly Flicker by paying {U}, blinking Nucklavee and the artifact and/or land. Nucklavee enters the battlefield, triggering its first and second ability. Resolve the first trigger, choosing not to return any red sorcery to your hand. Resolve the second trigger, returning Ghostly Flicker from the graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Will Kenrith + Displacer Kitten + Konstrari Improviser // Soul Tether

    • Infinite tapped artifact tokens

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    There's at least two loyalty counters on Will Kenrith. Konstrari Improviser is prepared. Your deck has 2 or more cards in it.

    Steps

    Activate Will's second loyalty ability by removing two loyalty counters from it, causing you to draw two cards and reduce the costs of instants, sorceries and planeswalker spells you cast this turn. Cast a copy of Soul Tether by paying {R/G}. Displacer Kitten triggers, blinking Konstrari Improviser. It'll enter prepared due to its effect. Resolve Soul Tether, creating a Heartwood token. Activate the Heartwood by tapping it, adding {R/G}. Repeat from step 2

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  2. Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  3. Lyse HextLyse Hext reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  4. Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  5. Thryx, the Sudden StormThryx, the Sudden Storm reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  6. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  7. Geist of Saint ThaliaGeist of Saint Thalia reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  8. Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  9. Gran-GranGran-Gran reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.
  10. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Will Kenrith can use because it rewards an Instant or sorcery.

View Will Kenrith on Scryfall