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Zimone's Experiment

Zimone's Experiment

Sorcery$0.22

Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tatyova, Benthic DruidZimone's Experiment puts extra lands into play, which Tatyova, Benthic Druid can use.
  2. Aesi, Tyrant of Gyre StraitZimone's Experiment puts extra lands into play, which Aesi, Tyrant of Gyre Strait can use.
  3. Bristly Bill, Spine SowerZimone's Experiment puts extra lands into play, which Bristly Bill, Spine Sower can use.
  4. Omnath, Locus of RageZimone's Experiment puts extra lands into play, which Omnath, Locus of Rage can use.
  5. Tannuk, Memorial EnsignZimone's Experiment puts extra lands into play, which Tannuk, Memorial Ensign can use.
  6. Nissa, Resurgent AnimistZimone's Experiment puts extra lands into play, which Nissa, Resurgent Animist can use.
  7. Tifa LockhartZimone's Experiment puts extra lands into play, which Tifa Lockhart can use.
  8. Greensleeves, Maro-SorcererZimone's Experiment puts extra lands into play, which Greensleeves, Maro-Sorcerer can use.
  9. Toph, Earthbending MasterZimone's Experiment puts extra lands into play, which Toph, Earthbending Master can use.
  10. Omnath, Locus of the RoilZimone's Experiment puts extra lands into play, which Omnath, Locus of the Roil can use.

View Zimone's Experiment on Scryfall