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Acrobatic Maneuver

Acrobatic Maneuver

Instant$0.12

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Legal in Commander

Is

Does

Combos 37

  • Acrobatic Maneuver + Abdel Adrian, Gorion's Ward + Restoration Angel

    • Infinite creature tokens

    Mana needed: 2,579 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and commander tax, if applicable. When Abdel Adrian enters the battlefield, it triggers, exiling Restoration Angel until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Restoration Angel to return to the battlefield from exile, and triggering Abdel Adrian and Restoration Angel's enter abilities. Resolve the Abdel Adrian trigger, exiling Restoration Angel until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Resolve the Restoration Angel trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Abdel Adrian, Gorion's Ward + Felidar Guardian

    • Infinite creature tokens

    Mana needed: 2,203 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and commander tax, if applicable. When Abdel Adrian enters the battlefield, it triggers, exiling Felidar Guardian until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Felidar Guardian to return to the battlefield from exile, and triggering Abdel Adrian and Felidar Guardian's enter abilities. Resolve the Abdel Adrian trigger, exiling Felidar Guardian until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Resolve the Felidar Guardian trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Preston, the Vanisher + Felidar Guardian

    • Infinite creature tokens
    • Infinite mana lands you control that enter the battlefield untapped can produce
    • Infinite mana lands you control can produce

    1,742 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Acrobatic Maneuver.

    Steps

    Cast Acrobatic Maneuver by paying its mana cost, blinking Felidar Guardian. Felidar Guardian and Preston trigger. Resolve the Felidar Guardian trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion. When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Dualcaster Mage

    • Infinite card draw

    Mana needed: 937 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Acrobatic Maneuver.

    Steps

    Cast Acrobatic Maneuver by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Acrobatic Maneuver, with the copy targeting Dualcaster Mage. Resolve the copy of Acrobatic Maneuver, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Abdel Adrian, Gorion's Ward + Archaeomancer

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 886 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Acrobatic Maneuver exiled by Abdel Adrian.

    Steps

    Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Acrobatic Maneuver from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Acrobatic Maneuver. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Abdel Adrian, Gorion's Ward + Wispweaver Angel

    • Infinite creature tokens

    Mana needed: 405 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and commander tax, if applicable. When Abdel Adrian enters the battlefield, it triggers, exiling Wispweaver Angel until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Wispweaver Angel to return to the battlefield from exile, and triggering Abdel Adrian and Wispweaver Angel's enter abilities. Resolve the Abdel Adrian trigger, exiling Wispweaver Angel until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Resolve the Wispweaver Angel trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Abdel Adrian, Gorion's Ward + Mnemonic Wall

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 305 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Acrobatic Maneuver exiled by Abdel Adrian.

    Steps

    Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Mnemonic Wall and all other cards that were exiled with it to the battlefield. Abdel Adrian and Mnemonic Wall trigger. Resolve the Mnemonic Wall trigger, returning Acrobatic Maneuver from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Acrobatic Maneuver. Resolve the Abdel Adrian trigger, exiling Mnemonic Wall and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Preston, the Vanisher + Wispweaver Angel

    • Infinite creature tokens

    269 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Acrobatic Maneuver.

    Steps

    Cast Acrobatic Maneuver by paying its mana cost, blinking Wispweaver Angel. Wispweaver Angel and Preston trigger. Resolve the Wispweaver Angel trigger, blinking another creature you control. Resolve the Preston trigger, creating a token copy of Wispweaver Angel that is a 0/1 Illusion. When the Wispweaver Angel token enters the battlefield, it triggers, blinking the nontoken Wispweaver Angel. Repeat from step 2.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Naru Meha, Master Wizard

    • Infinite card draw

    Mana needed: 219 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Acrobatic Maneuver.

    Steps

    Cast Acrobatic Maneuver by paying its mana cost. Holding priority, cast Naru Meha by paying its mana cost. When Naru Meha enters, it triggers, copying Acrobatic Maneuver, with the copy targeting Naru Meha. Resolve the copy of Acrobatic Maneuver, blinking Naru Meha. Repeat from step 3.

    Commander Spellbook ↗
  • Acrobatic Maneuver + Abdel Adrian, Gorion's Ward + Eternal Witness

    • Infinite card draw
    • Near-infinite creature tokens

    Mana needed: 173 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Acrobatic Maneuver exiled by Abdel Adrian.

    Steps

    Cast Acrobatic Maneuver by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Eternal Witness and all other cards that were exiled with it to the battlefield. Abdel Adrian and Eternal Witness trigger. Resolve the Eternal Witness trigger, returning Acrobatic Maneuver from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Acrobatic Maneuver. Resolve the Abdel Adrian trigger, exiling Eternal Witness and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Massimo, the MagicianAcrobatic Maneuver blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  2. Black Panther, Wakandan KingAcrobatic Maneuver blinks / re-enters your creatures, which Black Panther, Wakandan King can use because it has an enter-the-battlefield trigger.
  3. Overseer of Vault 76Acrobatic Maneuver blinks / re-enters your creatures, which Overseer of Vault 76 can use because it has an enter-the-battlefield trigger.
  4. Gylwain, Casting DirectorAcrobatic Maneuver blinks / re-enters your creatures, which Gylwain, Casting Director can use because it has an enter-the-battlefield trigger.
  5. Mabel, Valley HeroAcrobatic Maneuver blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
  6. Elas il-Kor, Sadistic PilgrimAcrobatic Maneuver blinks / re-enters your creatures, which Elas il-Kor, Sadistic Pilgrim can use because it triggers when your creatures enter.
  7. Daxos, Blessed by the SunAcrobatic Maneuver blinks / re-enters your creatures, which Daxos, Blessed by the Sun can use because it triggers when your creatures enter.
  8. Samwise GamgeeAcrobatic Maneuver blinks / re-enters your creatures, which Samwise Gamgee can use because it triggers when your creatures enter.
  9. Emiel the BlessedAcrobatic Maneuver blinks / re-enters your creatures, which Emiel the Blessed can use because it triggers when your creatures enter.
  10. Trostani, Selesnya's VoiceAcrobatic Maneuver blinks / re-enters your creatures, which Trostani, Selesnya's Voice can use because it triggers when your creatures enter.

View Acrobatic Maneuver on Scryfall