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Asmodeus the Archfiend

Asmodeus the Archfiend

Legendary Creature — Devil God6/6$0.36

Binding Contract — If you would draw a card, exile the top card of your library face down instead. : Draw seven cards. : Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.

Legal in Commander

Is

Does

Combos 8

  • Asmodeus the Archfiend + Necrotic Ooze + Skirge Familiar

    • Infinite card draw
    • Infinite looting
    • Near-infinite black mana

    Mana needed: 12,266 decks on Commander Spellbook

    How it works

    Steps

    Activate Necrotic Ooze using Asmodeus' first ability by paying {B}{B}{B}, causing you to draw seven cards. If Skirge Familiar is in your graveyard, activate Necrotic Ooze using Skirge Familiar's ability by discarding a card, adding {B}. Otherwise, activate Skirge Familiar by discarding a card, adding {B}. Repeat step 2 or 3 two additional times. Repeat from step 1.

    Commander Spellbook ↗
  • Asmodeus the Archfiend + Koh, the Face Stealer + Skirge Familiar

    • Near-infinite black mana
    • Near-infinite card draw
    • Near-infinite looting

    Mana needed: 318 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 2 or higher.

    Steps

    Activate Koh by paying 1 life, causing it to gain Asmodeus's activated and triggered abilities. Activate Koh by paying {B}{B}{B}, causing you to draw seven cards. Activate Skirge Familiar three times by discarding three cards, adding {B}{B}{B}. Repeat from step 2.

    Commander Spellbook ↗
  • Asmodeus the Archfiend + Quicksilver Elemental + Skirge Familiar

    • Infinite looting
    • Near-infinite black mana
    • Near-infinite card draw

    Mana needed: 88 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to remove Asmodeus from the battlefield.

    Steps

    Activate Quicksilver Elemental by paying {U}, causing it to gain Asmodeus's activated abilities until end of turn. Remove Asmodeus from the battlefield. Activate Quicksilver Elemental using Asmodeus's first ability by paying {B}{B}{B}, causing you to draw seven cards. Activate Skirge Familiar three times by discarding three cards, adding {B}{B}{B}. Repeat from step 3.

    Commander Spellbook ↗
  • Asmodeus the Archfiend + Necrotic Ooze + Mind Over Matter

    • Infinite card draw
    • Infinite looting
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Before you start

    You control a permanent that can tap to produce at least {B}.

    Steps

    Activate a permanent by tapping it, adding at least {B}. Activate Necrotic Ooze using Asmodeus' first ability by paying {B}{B}{B}, causing you to draw seven cards. Activate Mind Over Matter by discarding a card, untapping the permanent tapped in step 1. Activate a permanent by tapping it, adding at least {B}. Repeat until you have at least {B}{B}{B} available. Repeat from step 2.

    Commander Spellbook ↗
  • Asmodeus the Archfiend + Patchwork Crawler + Skirge Familiar

    • Infinite card draw
    • Infinite looting
    • Near-infinite black mana

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Steps

    Activate Patchwork Crawler using Asmodeus' first ability by paying {B}{B}{B}, causing you to draw seven cards. If Skirge Familiar is in your graveyard, activate Patchwork Crawler using Skirge Familiar's ability by discarding a card, adding {B}. Otherwise, activate Skirge Familiar by discarding a card, adding {B}. Repeat step 2 or 3 two additional times. Repeat from step 1..

    Commander Spellbook ↗
  • Asmodeus the Archfiend + Quicksilver Elemental + Mind Over Matter

    • Infinite looting
    • Near-infinite card draw
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    You control a permanent that can tap to produce at least {B}. You have a way to remove Asmodeus from the battlefield.

    Steps

    Activate a permanent by tapping it, adding at least {B}. Activate Quicksilver Elemental by paying {U}, causing it to gain Asmodeus's activated abilities until end of turn. Remove Asmodeus from the battlefield. Activate Quicksilver Elemental using Asmodeus's first ability by paying {B}{B}{B}, causing you to draw seven cards. Activate Mind Over Matter by discarding a card, untapping a mana-producing permanent. Activate a permanent by tapping it, adding at least {B}. Repeat from step 5 two additional times. Repeat from step 4.

    Commander Spellbook ↗
  • Asmodeus the Archfiend + Fractured Identity + Drana and Linvala

    • Opponents can't activate abilities of creatures they control
    • Opponents can't draw cards
    • Opponents skip their draw steps
    • Lock

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Asmodeus the Archfiend and causing each opponent to create a token copy of it. Asmodeus the Archfiend causes each opponent to exile the top card of their library whenever they would draw a card, and Drana and Linvala prevents the opponents from activating Asmodeus' abilities to retrieve those cards.

    Commander Spellbook ↗
  • Asmodeus the Archfiend + Koh, the Face Stealer + Mind Over Matter

    • Near-infinite black mana
    • Near-infinite card draw
    • Near-infinite looting

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is 2 or higher. You control a permanent that can tap to produce at least {B}.

    Steps

    Activate Koh by paying 1 life, causing it to gain Asmodeus's activated and triggered abilities. Activate Koh by paying {B}{B}{B}, causing you to draw seven cards. Activate a permanent by tapping it, adding at least {B}. Activate Mind Over Matter by discarding a card, untapping the mana-producing permanent. Repeat from step 3 until you have {B}{B}{B} available. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Raphael, Fiendish SaviorAsmodeus the Archfiend is a Devil, which Raphael, Fiendish Savior can use.
  2. Esika, God of the Tree // The Prismatic BridgeAsmodeus the Archfiend is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  3. Jodah, the UnifierAsmodeus the Archfiend is a Legendary permanent, which Jodah, the Unifier can use.
  4. Ratadrabik of UrborgAsmodeus the Archfiend is a Legendary permanent, which Ratadrabik of Urborg can use.
  5. Sauron, the Dark LordAsmodeus the Archfiend is a Legendary permanent, which Sauron, the Dark Lord can use.
  6. Basim Ibn IshaqAsmodeus the Archfiend is a Legendary permanent, which Basim Ibn Ishaq can use.
  7. Sisay, Weatherlight CaptainAsmodeus the Archfiend is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  8. Rona, Herald of Invasion // Rona, Tolarian ObliteratorAsmodeus the Archfiend is a Legendary permanent, which Rona, Herald of Invasion // Rona, Tolarian Obliterator can use.
  9. Shanid, Sleepers' ScourgeAsmodeus the Archfiend is a Legendary permanent, which Shanid, Sleepers' Scourge can use.
  10. Ardbert, Warrior of DarknessAsmodeus the Archfiend is a Legendary permanent, which Ardbert, Warrior of Darkness can use.

View Asmodeus the Archfiend on Scryfall