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Blinking Spirit

Blinking Spirit

Creature — Spirit2/2$0.31

: Return this creature to its owner's hand.

Legal in Commander

Is

Combos 35

  • Blinking Spirit + Helga, Skittish Seer + Chakram Retriever

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite colored mana that can only be spent to cast creature spells with mana value 4 or greater or creature spells with X in their mana cost
    • Near-infinite +1/+1 counters on a creature

    977 decks on Commander Spellbook

    How it works

    Steps

    Activate Helga by tapping it, adding at least {W}{W}{W}{W} that can only be spent to cast creature spells with mana value 4 or greater or with {X} in their mana cost. Cast Blinking Spirit by paying {3}{W}. Helga and Chakram Retriever trigger. Resolve the Helga trigger, causing you to draw a card, gain 1 life, and put a +1/+1 counter on Helga. Resolve the Chakram Retriever trigger, causing you to untap Helga. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    870 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {3}{W}.

    Steps

    Activate all mana producing creatures you control by tapping them, adding at least {3}{W}. Cast Blinking Spirit by paying {3}{W}. When Blinking Spirit enters, Intruder Alarm triggers, untapping all creatures. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Chakram Retriever + Bloom Tender

    • Infinite green mana
    • Infinite blue mana
    • Infinite red mana
    • Infinite black mana

    389 decks on Commander Spellbook

    How it works

    Before you start

    There are at least four colors among permanents you control.

    Steps

    Activate Bloom Tender by tapping it, adding at least {1}{G}{W}{U}. Cast Blinking Spirit by paying {3}{W}. Chakram Retriever triggers, untapping Bloom Tender. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Chakram Retriever + Selvala, Heart of the Wilds

    • Infinite colored mana

    Mana needed: 125 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power 5 or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {3}{G}{W}. Cast Blinking Spirit by paying {3}{W}. Chakram Retriever triggers, untapping Selvala. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Chakram Retriever + Kami of Whispered Hopes

    • Infinite colored mana

    120 decks on Commander Spellbook

    How it works

    Steps

    Activate Kami of Whispered Hopes by tapping it, adding at least {W}{W}{W}{W}. Cast Blinking Spirit by paying {3}{W}. Chakram Retriever triggers, untapping Kami of Whispered Hopes. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Chakram Retriever + Faeburrow Elder

    • Infinite green mana
    • Infinite blue mana
    • Infinite red mana
    • Infinite black mana

    101 decks on Commander Spellbook

    How it works

    Before you start

    There are at least four colors among permanents you control.

    Steps

    Activate Faeburrow Elder by tapping it, adding at least {1}{G}{W}{U}. Cast Blinking Spirit by paying {3}{W}. Chakram Retriever triggers, untapping Faeburrow Elder. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Chakram Retriever + Selvala, Eager Trailblazer

    • Infinite colored mana

    40 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four creatures with different powers.

    Steps

    Activate Selvala by tapping it, adding at least {W}{W}{W}{W}. Cast Blinking Spirit by paying {3}{W}. Chakram Retriever triggers, untapping Selvala. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Chakram Retriever + Arbor Adherent

    • Infinite colored mana

    25 decks on Commander Spellbook

    How it works

    Steps

    Activate Arbor Adherent by tapping it, adding at least {W}{W}{W}{W}. Cast Blinking Spirit by paying {3}{W}. Chakram Retriever triggers, untapping Arbor Adherent. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Helga, Skittish Seer + Mind Over Matter

    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Infinite looting
    • Near-infinite untap of permanents you control
    • Near-infinite mana permanents you control can produce
    • Near-infinite +1/+1 counters on a creature
    • Near-infinite colored mana that can only be spent to cast creature spells with mana value 4 or greater or creature spells with X in their mana cost

    15 decks on Commander Spellbook

    How it works

    Before you start

    Helga does not have summoning sickness and has power 4 or greater.

    Steps

    Activate Helga by tapping it, adding at least {W}{W}{W}{W} that can only be spent to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana cost. Cast Blinking Spirit by paying {3}{W}. Helga triggers, causing you to draw a card, gain 1 life and put a +1/+1 counter on Helga. Activate Blinking Spirit by paying {0}, returning itself from the battlefield to your hand. Activate Mind Over Matter by discarding a card, untapping Helga. Repeat.

    Commander Spellbook ↗
  • Blinking Spirit + Chakram Retriever + Doc Samson, Super Psychiatrist

    • Infinite colored mana

    11 decks on Commander Spellbook

    How it works

    Steps

    Activate Doc Samson by tapping it, adding at least {W}{W}{W}{W}. Cast Blinking Spirit by paying {3}{W}. Chakram Retriever triggers, untapping Doc Samson. Activate Blinking Spirit by paying {0}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kykar, Wind's FuryBlinking Spirit is a Spirit, which Kykar, Wind's Fury can use.
  2. Hofri GhostforgeBlinking Spirit is a Spirit, which Hofri Ghostforge can use.
  3. Quintorius, LoremasterBlinking Spirit is a Spirit, which Quintorius, Loremaster can use.
  4. Quintorius, History ChaserBlinking Spirit is a Spirit, which Quintorius, History Chaser can use.
  5. Quintorius, Field HistorianBlinking Spirit is a Spirit, which Quintorius, Field Historian can use.
  6. Millicent, Restless RevenantBlinking Spirit is a Spirit, which Millicent, Restless Revenant can use.
  7. King of the OathbreakersBlinking Spirit is a Spirit, which King of the Oathbreakers can use.
  8. Oyobi, Who Split the HeavensBlinking Spirit is a Spirit, which Oyobi, Who Split the Heavens can use.
  9. Celestial KirinBlinking Spirit is a Spirit, which Celestial Kirin can use.
  10. Hikari, Twilight GuardianBlinking Spirit is a Spirit, which Hikari, Twilight Guardian can use.

View Blinking Spirit on Scryfall