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Blue Sun's Twilight

Blue Sun's Twilight

Sorcery$0.53

Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.

Legal in Commander

Is

Does

Combos 8

  • Blue Sun's Twilight + Dualcaster Mage

    • Infinite creature tokens

    Mana needed: 604 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature on the battlefield.

    Steps

    Cast Blue Sun's Twilight by paying {5}{U}{U}, targeting a creature. Holding priority, cast Dualcaster Mage by paying {1}{R}{R}. When Dualcaster Mage enters the battlefield, it triggers, copying Blue Sun's Twilight, targeting Dualcaster Mage. Resolve the copy of Blue Sun's Twilight, creating a token copy of Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Blue Sun's Twilight + Naru Meha, Master Wizard

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 352 decks on Commander Spellbook

    How it works

    Before you start

    There is a creature on the battlefield.

    Steps

    Cast Blue Sun's Twilight by paying {5}{U}{U}, targeting a creature. Holding priority, cast Naru Meha either from your hand or from the command zone by paying {2}{U}{U} plus commander tax, if applicable. When Naru Meha enters the battlefield, it triggers, copying Blue Sun's Twilight, targeting Naru Meha. Resolve the copy of Blue Sun's Twilight, creating a token copy of Naru Meha. Put either Naru Meha into your graveyard due to the legend rule. Repeat from step 3.

    Commander Spellbook ↗
  • Blue Sun's Twilight + Mirror-Mad Phantasm

    • Infinite self-mill

    Mana needed: 32 decks on Commander Spellbook

    How it works

    Steps

    Cast Blue Sun's Twilight by paying {5}{U}{U}, creating a token copy of Mirror-Mad Phantasm. Activate the Mirror-Mad Phantasm token by paying {1}{U}, shuffling the token into your library and milling your entire library due to it not having a card named Mirror-Mad Phantasm in it.

    Commander Spellbook ↗
  • Blue Sun's Twilight + Biovisionary + Mnemonic Deluge

    • Win the game

    5 decks on Commander Spellbook

    How it works

    Steps

    Cast Mnemonic Deluge by paying {6}{U}{U}{U}, exiling Blue Sun's Twilight and casting three copies of it without paying their mana costs. Resolve the three Blue Sun's Twilight copies, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Blue Sun's Twilight + Biovisionary + Echo Mage

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Blue Sun's Twilight by paying its mana cost, targeting Biovisionary. Holding priority, activate Echo Mage by tapping it, copying Blue Sun's Twilight twice, with both copies targeting Biovisionary. Resolve all Blue Sun's Twilight spells, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Blue Sun's Twilight + Biovisionary + Thunderclap Drake

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You've cast your commander from the command zone at least twice this game.

    Steps

    Activate Thunderclap Drake by paying {2}{U} and sacrificing it. Cast Blue Sun's Twilight by paying {5}{U}{U}, targeting Biovisionary. Thunderclap Drake triggers, copying Blue Sun's Twilight at least twice, with all copies targeting Biovisionary. Resolve all Blue Sun's Twilight spells, creating at least three copies of Biovisionary. At the beginning of your end step, each Biovisionary triggers, causing you to win the game.

    Commander Spellbook ↗
  • Blue Sun's Twilight + Summon: G.F. Cerberus + Biovisionary

    • Win the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your precombat main phase. Summon: G.F. Cerberus triggers, putting a lore counter on it and triggering its third chapter ability, copying the next instant or sorcery spell you cast twice. Cast Blue Sun's Twilight by paying {5}{U}{U}, targeting Biovisionary. Summon: G.F. Cerberus triggers, copying Blue Sun's Twilight twice, with the copies targeting Biovisionary. Resolve all Blue Sun's Twilights, copying Biovisionary three times. At the beginning of your end step, each Biovisionary triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Blue Sun's Twilight + Carnage, Crimson Chaos + Activated Sleeper

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Blue Sun's Twilight by paying its mana cost, creating a token copy of Carnage. Put the nontoken Carnage into your graveyard due to the legend rule. When the Carnage token enters, it triggers, putting Activated Sleeper from your graveyard onto the battlefield, or another applicable card otherwise. If Activated Sleeper was not returned in step 3, cast it by paying {2}{B}. Regardless, choose to have Activated Sleeper enter as a copy of Carnage. Put Activated Sleeper into your graveyard due to the legend rule. When Activated Sleeper enters, it triggers, returning itself from your graveyard to the battlefield as a copy of Carnage. Repeat from step 5.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Don Andres, the RenegadeBlue Sun's Twilight takes opponents' permanents, which Don Andres, the Renegade can use.
  2. Tasha, the Witch QueenBlue Sun's Twilight takes opponents' permanents, which Tasha, the Witch Queen can use.
  3. Garland, Royal KidnapperBlue Sun's Twilight takes opponents' permanents, which Garland, Royal Kidnapper can use.
  4. Edea, Possessed SorceressBlue Sun's Twilight takes opponents' permanents, which Edea, Possessed Sorceress can use.
  5. Nathan Drake, Treasure HunterBlue Sun's Twilight takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
  6. NihiloorBlue Sun's Twilight takes opponents' permanents, which Nihiloor can use.
  7. Grimgrin, Corpse-BornBlue Sun's Twilight takes opponents' permanents and Grimgrin, Corpse-Born sacrifices your creatures.
  8. Kels, Fight FixerBlue Sun's Twilight takes opponents' permanents and Kels, Fight Fixer sacrifices your creatures.
  9. Adrix and Nev, TwincastersBlue Sun's Twilight makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
  10. Bard, King of DaleBlue Sun's Twilight makes creature tokens and Bard, King of Dale doubles tokens.

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