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Calamity, Galloping Inferno

Calamity, Galloping Inferno

Legendary Creature — Horse Mount4/6$0.29

Haste Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1

Legal in Commander

Is

Does

Rewards

Combos 13

  • Calamity, Galloping Inferno + Port Razer

    • Infinite combat damage
    • Infinite combat phases
    • Infinite copies of nonlegendary creatures you control
    • Infinite creature tokens
    • Infinite mana creatures you control can produce

    2,508 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Port Razer, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating a tapped and attacking copy of Port Razer, and repeating the process once for any nonlegendary creature that saddled Calamity this turn. Deal combat damage using the Port Razer token(s). Each Port Razer who has not attacked the opponent this turn triggers, causing you to untap each creature you control and to get that many additional combat phases after this one. Repeat from step 2 each combat phase.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Adrix and Nev, Twincasters

    • Win the game

    5 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Doubling Season

    • Win the game

    3 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Parallel Lives

    • Win the game

    2 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Annie Joins Up

    • Win the game

    2 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers twice, creating four token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers eight times and each Biovisionary triggers once. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Ojer Taq, Deepest Foundation // Temple of Civilization

    • Win the game

    1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating six token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers six times and each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Anointed Procession

    • Win the game

    1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Primal Vigor

    • Win the game

    1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Mondrak, Glory Dominus

    • Win the game

    1 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control.

    Steps

    Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Calamity, Galloping Inferno + Biovisionary + Kaya, Geist Hunter

    • Win the game

    0 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill creatures you control. Kaya has at least two loyalty counters on it.

    Steps

    Activate Kaya's second loyalty ability by removing two loyalty counters from it, causing you to double any tokens you create this turn. Activate Calamity's saddle ability by tapping Biovisionary, causing Calamity to become saddled until end of turn. Declare Calamity as an attacker. Calamity triggers, creating four token copies of Biovisionary that are tapped and attacking. At the beginning of your end step, Calamity triggers four times and each Biovisionary triggers. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Éomer, Marshal of RohanÉomer, Marshal of Rohan has extra combat phases, which Calamity, Galloping Inferno can use because it has an attack trigger.
  2. Plargg, Dean of Chaos // Augusta, Dean of OrderCalamity, Galloping Inferno taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  3. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Calamity, Galloping Inferno can use because it has an attack trigger.
  4. Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Calamity, Galloping Inferno can use because it has an attack trigger.
  5. Moraug, Fury of AkoumMoraug, Fury of Akoum has extra combat phases, which Calamity, Galloping Inferno can use because it has an attack trigger.
  6. Tifa, Martial ArtistTifa, Martial Artist has extra combat phases, which Calamity, Galloping Inferno can use because it has an attack trigger.
  7. Sami, Ship's EngineerCalamity, Galloping Inferno taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  8. Magda, Brazen OutlawCalamity, Galloping Inferno taps your creatures, which Magda, Brazen Outlaw can use because it triggers when your creature becomes tapped.
  9. Saint Traft and Rem KarolusCalamity, Galloping Inferno taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  10. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Calamity, Galloping Inferno can use because it has an attack trigger.

View Calamity, Galloping Inferno on Scryfall