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Call to Glory

Call to Glory

Instant$0.28

Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

Legal in Commander

Is

Does

Rewards

Combos 32

  • Call to Glory + Elite Arcanist

    • Infinite mana creatures you control can produce
    • Infinite power and toughness for certain creatures until end of turn

    19 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping it, adding at least {2}. Activate Elite Arcanist by paying {2} and tapping it, copying Call to Glory and casting the copy without paying its mana cost. Resolve the copy of Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn. Repeat.

    Commander Spellbook ↗
  • Call to Glory + Isochron Scepter + Aphetto Alchemist

    • Infinite mana creatures you control can produce

    19 decks on Commander Spellbook

    How it works

    Before you start

    Call to Glory is exiled by Isochron Scepter. Aphetto Alchemist doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost. Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn Activate Aphetto Alchemist by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Call to Glory + Kitsa, Otterball Elite

    • Infinite mana creatures you control can produce
    • Infinite power and toughness for certain creatures until end of turn

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Before you start

    Kitsa does not have summoning sickness. Kitsa has power 2 or greater. Creatures you control can tap to produce at least {2}.

    Steps

    Cast Call to Glory by paying {1}{W}. Kitsa's prowess ability triggers, giving it +1/+1 until end of turn. Holding priority, activate any number of creatures by tapping them, adding at least {2}. Activate Kitsa's second ability by paying {2} and tapping it, copying Call to Glory. Resolve the copy of Call to Glory, untapping all creatures you control and giving Samurais you control +1/+1 until end of turn. Repeat from step 3.

    Commander Spellbook ↗
  • Call to Glory + Isochron Scepter + Ioreth of the Healing House

    • Infinite mana creatures you control can produce

    15 decks on Commander Spellbook

    How it works

    Before you start

    Call to Glory is exiled by Isochron Scepter. Ioreth of the Healing House doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost. Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn Activate Ioreth of the Healing House by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Call to Glory + Isochron Scepter + Vizier of Tumbling Sands

    • Infinite mana creatures you control can produce

    15 decks on Commander Spellbook

    How it works

    Before you start

    Call to Glory is exiled by Isochron Scepter. Vizier of Tumbling Sands doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost. Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn Activate Vizier of Tumbling Sands by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Call to Glory + Isochron Scepter + Kelpie Guide

    • Infinite mana creatures you control can produce

    13 decks on Commander Spellbook

    How it works

    Before you start

    Call to Glory is exiled by Isochron Scepter. Kelpie Guide doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost. Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn Activate Kelpie Guide by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Call to Glory + Isochron Scepter + Forensic Researcher

    • Infinite mana creatures you control can produce

    11 decks on Commander Spellbook

    How it works

    Before you start

    Call to Glory is exiled by Isochron Scepter. Forensic Researcher doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost. Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn Activate Forensic Researcher by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Call to Glory + Isochron Scepter + Fatestitcher

    • Infinite mana creatures you control can produce

    8 decks on Commander Spellbook

    How it works

    Before you start

    Call to Glory is exiled by Isochron Scepter. Fatestitcher doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost. Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn Activate Fatestitcher by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Call to Glory + Isochron Scepter + Clever Conjurer

    • Infinite mana creatures you control can produce

    7 decks on Commander Spellbook

    How it works

    Before you start

    Call to Glory is exiled by Isochron Scepter. Clever Conjurer doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost. Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn Activate Clever Conjurer by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗
  • Call to Glory + Isochron Scepter + Kiora's Follower

    • Infinite mana creatures you control can produce

    6 decks on Commander Spellbook

    How it works

    Before you start

    Call to Glory is exiled by Isochron Scepter. Kiora's Follower doesn't have summoning sickness. Creatures you control can tap to produce at least {2}.

    Steps

    Activate any number of creatures by tapping them, adding at least {2}. Activate Isochron Scepter by paying {2} and tapping it, casting a copy of Call to Glory without paying its mana cost. Resolve Call to Glory, untapping all creatures you control and giving Samurai you control +1/+1 until end of turn Activate Kiora's Follower by tapping it, untapping Isochron Scepter. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aziza, Mage Tower CaptainCall to Glory untaps your creatures and Aziza, Mage Tower Captain taps your creatures.
  2. The Wandering RescuerThe Wandering Rescuer is a Samurai, which Call to Glory can use.
  3. Sensei Golden-TailSensei Golden-Tail is a Samurai, which Call to Glory can use.
  4. Opal-Eye, Konda's YojimboOpal-Eye, Konda's Yojimbo is a Samurai, which Call to Glory can use.
  5. Naomi, Pillar of OrderNaomi, Pillar of Order makes Samurai tokens, which Call to Glory can use.
  6. Plargg, Dean of Chaos // Augusta, Dean of OrderCall to Glory untaps your creatures and Plargg, Dean of Chaos // Augusta, Dean of Order taps your creatures.
  7. Raff, Weatherlight StalwartCall to Glory untaps your creatures and Raff, Weatherlight Stalwart taps your creatures.
  8. Isshin, Two Heavens as OneIsshin, Two Heavens as One is a Samurai, which Call to Glory can use.
  9. Morophon, the BoundlessMorophon, the Boundless is a Samurai, which Call to Glory can use.
  10. Auron, Venerated GuardianAuron, Venerated Guardian is a Samurai, which Call to Glory can use.

View Call to Glory on Scryfall