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Charge the Sanctum

Charge the Sanctum

Instant$0.11

Choose one — • Creatures you control get +2/+0 until end of turn. • Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.

Legal in Commander

Is

Does

Rewards

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ThingCharge the Sanctum puts +1/+1 counters on your creatures and The Thing doubles counters.
  2. Aragorn, Hornburg HeroCharge the Sanctum puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  3. Miles Morales // Ultimate Spider-ManCharge the Sanctum puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  4. Bright-Palm, Soul AwakenerCharge the Sanctum puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  5. Zabaz, the GlimmerwaspCharge the Sanctum puts +1/+1 counters on your creatures and Zabaz, the Glimmerwasp doubles counters.
  6. Kilo, Apogee MindKilo, Apogee Mind proliferates and Charge the Sanctum puts +1/+1 counters on your creatures.
  7. Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Charge the Sanctum puts +1/+1 counters on your creatures.
  8. Tam, the PossibilityTam, the Possibility proliferates and Charge the Sanctum puts +1/+1 counters on your creatures.
  9. Anim Pakal, Thousandth MoonCharge the Sanctum puts +1/+1 counters on your creatures, which Anim Pakal, Thousandth Moon can use.
  10. Marath, Will of the WildCharge the Sanctum puts +1/+1 counters on your creatures, which Marath, Will of the Wild can use.

View Charge the Sanctum on Scryfall