
Charge the Sanctum
Instant$0.11
Choose one — • Creatures you control get +2/+0 until end of turn. • Target creature gets +2/+0 and gains first strike until end of turn. Put a +1/+1 counter on it.
Legal in Commander
Is
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Rewards
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- The ThingCharge the Sanctum puts +1/+1 counters on your creatures and The Thing doubles counters.
- Aragorn, Hornburg HeroCharge the Sanctum puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
- Miles Morales // Ultimate Spider-ManCharge the Sanctum puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
- Bright-Palm, Soul AwakenerCharge the Sanctum puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
- Zabaz, the GlimmerwaspCharge the Sanctum puts +1/+1 counters on your creatures and Zabaz, the Glimmerwasp doubles counters.
- Kilo, Apogee MindKilo, Apogee Mind proliferates and Charge the Sanctum puts +1/+1 counters on your creatures.
- Cayth, Famed MechanistCayth, Famed Mechanist proliferates and Charge the Sanctum puts +1/+1 counters on your creatures.
- Tam, the PossibilityTam, the Possibility proliferates and Charge the Sanctum puts +1/+1 counters on your creatures.
- Anim Pakal, Thousandth MoonCharge the Sanctum puts +1/+1 counters on your creatures, which Anim Pakal, Thousandth Moon can use.
- Marath, Will of the WildCharge the Sanctum puts +1/+1 counters on your creatures, which Marath, Will of the Wild can use.