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Dance of Many

Dance of Many

Enchantment$0.47

When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay .

Legal in Commander

Is

Rewards

Combos 4

  • Dance of Many + Felidar Guardian

    • Infinite creature LTB
    • Infinite creature ETB

    Mana needed: 371 decks on Commander Spellbook

    How it works

    Steps

    Cast Dance of Many by paying {U}{U}. When Dance of Many enters the battlefield, its first ability triggers, creating a token copy of Felidar Guardian. When the Felidar Guardian token enters the battlefield, it triggers, blinking Dance of Many. Dance of Many's first and second abilities trigger. Resolve the second trigger, exiling the Felidar Guardian token. Resolve the first trigger, creating a token copy of Felidar Guardian. Repeat from step 3.

    Commander Spellbook ↗
  • Dance of Many + Astral Dragon

    • Infinite copies of any nontoken creatures
    • Infinite creature copies of all noncreature permanents
    • Infinite creature tokens

    Mana needed: 308 decks on Commander Spellbook

    How it works

    Steps

    Cast Astral Dragon by paying {6}{U}{U}. Astral Dragon enters the battlefield, creating two token copies of Dance of Many that are 3/3 Dragons in addition to their other types. The Dance of Many tokens enter the battlefield, triggering their first abilities. Resolve one Dance of Many trigger, creating a token copy of Astral Dragon. Repeat from step 2 any number of times, creating an additional Dance of Many trigger on the stack each loop. Once you have infinite Dance of Many triggers, resolve them all, creating infinite copies of all nontoken creatures. As you are resolving the triggers, you may also target Astral Dragon any number of times to create infinite copies of all noncreature permanents that are 3/3 Dragon creatures in addition to their other types. At the beginning of your upkeep, pay {U}{U} for each Dance of Many or sacrifice that permanent and exile its associated creature token.

    Commander Spellbook ↗
  • Dance of Many + Leonin Relic-Warder

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 54 decks on Commander Spellbook

    How it works

    Steps

    Cast Dance of Many, targeting Leonin Relic-Warder. When Dance of Many enters the battlefield, it creates a token copy of Leonin Relic-Warder. The token enters, exiling Dance of the Many. Dance of Many leaves the battlefield, triggering to exile the token. The token triggers, returning Dance of Many to the battlefield. Repeat steps 2-5.

    Commander Spellbook ↗
  • Dance of Many + Mirror-Mad Phantasm

    • Infinite self-mill

    Mana needed: 15 decks on Commander Spellbook

    How it works

    Steps

    Cast Dance of Many by paying {U}{U}. When Dance of Many enters the battlefield, its first ability triggers, creating a token copy of Mirror-Mad Phantasm. Activate the Mirror-Mad Phantasm token's ability by paying {1}{U}, causing you to shuffle the token into your library and mill all cards from your library.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Dance of Many can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Dance of Many can use because it has an enter-the-battlefield trigger.
  3. Moritte of the FrostMoritte of the Frost copies creatures, which Dance of Many can use because it has an enter-the-battlefield trigger.
  4. The MimeoplasmThe Mimeoplasm copies creatures, which Dance of Many can use because it has an enter-the-battlefield trigger.
  5. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Dance of Many can use because it has an enter-the-battlefield trigger.
  6. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Dance of Many can use because it has an enter-the-battlefield trigger.
  7. Zur, Eternal SchemerDance of Many is an Enchantment, which Zur, Eternal Schemer can use.
  8. Terra, Magical Adept // Esper TerraDance of Many is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  9. Alela, Artful ProvocateurDance of Many is an Enchantment, which Alela, Artful Provocateur can use.
  10. Callaphe, Beloved of the SeaDance of Many is an Enchantment, which Callaphe, Beloved of the Sea can use.

View Dance of Many on Scryfall