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Dance of the Manse

Dance of the Manse

Sorcery$0.80

Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

Legal in Commander

Is

Rewards

Combos 2

  • Dance of the Manse + Codex Shredder + Time Sieve

    • Infinite turns

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four additional nontoken artifacts.

    Steps

    If Dance of the Manse is in your graveyard, activate Codex Shredder's second ability by paying {5}, tapping and sacrificing it, returning Dance of the Manse from your graveyard to your hand. Activate Time Sieve by tapping it, sacrificing it and sacrificing four other nontoken artifacts you control, causing you to take an extra turn after this one. Cast Dance of the Manse by paying {6}{W}{U}, returning Time Sieve, Codex Shredder and four other artifacts from your graveyard to the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Dance of the Manse + All Will Be One + Archangel of Thune

    • Infinite damage
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to give All Will Be One lifelink. You have a way to gain life.

    Steps

    Cast Dance of the Manse by paying {6}{W}{U}, returning All Will Be One from your graveyard to the battlefield as a creature. Give All Will Be One lifelink. Gain life in any way. Archangel of Thune triggers, putting a +1/+1 counter on each creature you control. All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain at least 1 life. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The Master of KeysThe Master of Keys fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  2. Raffine, Scheming SeerRaffine, Scheming Seer fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  3. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  4. Temmet, Naktamun's WillTemmet, Naktamun's Will fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  5. Aminatou, Veil PiercerAminatou, Veil Piercer fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  6. Scion of the Ur-DragonScion of the Ur-Dragon fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  7. Choco, Seeker of ParadiseChoco, Seeker of Paradise fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  8. Sidar Jabari of ZhalfirSidar Jabari of Zhalfir fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  9. Kamiz, Obscura OculusKamiz, Obscura Oculus fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.
  10. Arcade GannonArcade Gannon fills your graveyard, which Dance of the Manse can use because it returns permanents from your graveyard.

View Dance of the Manse on Scryfall