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Dazzling Theater // Prop Room

Dazzling Theater // Prop Room

Enchantment — Room // Enchantment — Room$0.34

Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for or one mana of that creature's color.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Untap each creature you control during each other player's untap step. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Legal in Commander

Is

Does

Combos 20

  • Dazzling Theater // Prop Room + Oketra's Monument + Whitemane Lion

    • Infinite creature tokens

    Mana needed: 631 decks on Commander Spellbook

    How it works

    Before you start

    Dazzling Theater is unlocked.

    Steps

    Cast Whitemane Lion by paying {W} or by tapping a white creature. Oketra's Monument triggers, creating a 1/1 Warrior creature token. Resolve the Whitemane Lion spell. When Whitemane Lion enters the battlefield, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Oketra's Monument + Kor Skyfisher

    • Infinite creature tokens

    Mana needed: 304 decks on Commander Spellbook

    How it works

    Before you start

    Dazzling Theater is unlocked.

    Steps

    Cast Kor Skyfisher by paying {W} or by tapping a white creature. Oketra's Monument triggers, creating a 1/1 Warrior creature token. Resolve the Kor Skyfisher spell. When Kor Skyfisher enters the battlefield, it triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Appa, Steadfast Guardian + Restoration Angel

    • Infinite tapped creature tokens

    Mana needed: 235 decks on Commander Spellbook

    How it works

    Steps

    Cast Appa either from your hand or from the command zone by paying {2}{W}{W} plus commander tax, if applicable. When Appa enters, its first ability triggers, exiling Restoration Angel with the ability to cast it later from exile. Cast Restoration Angel from exile by paying {1} and tapping Appa. Appa's second ability triggers, creating a 1/1 Ally creature token. When Restoration Angel enters, it triggers, blinking Appa. When Appa enters, its first ability triggers, exiling Restoration Angel with the ability to cast it later from exile. Cast Restoration Angel from exile by paying {0} and tapping Appa and the Ally token. Repeat from step 4.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Appa, Steadfast Guardian + Felidar Guardian

    • Infinite tapped creature tokens

    Mana needed: 179 decks on Commander Spellbook

    How it works

    Steps

    Cast Appa either from your hand or from the command zone by paying {2}{W}{W} plus commander tax, if applicable. When Appa enters, its first ability triggers, exiling Felidar Guardian with the ability to cast it later from exile. Cast Felidar Guardian from exile by paying {1} and tapping Appa. Appa's second ability triggers, creating a 1/1 Ally creature token. When Felidar Guardian enters, it triggers, blinking Appa. When Appa enters, its first ability triggers, exiling Felidar Guardian with the ability to cast it later from exile. Cast Felidar Guardian from exile by paying {0} and tapping Appa and the Ally token. Repeat from step 4.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Arachne, Psionic Weaver + Spider-Man, Web-Slinger

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    117 decks on Commander Spellbook

    How it works

    Before you start

    Dazzling Theater is unlocked.

    Steps

    Cast Arachne for its web-slinging cost, tapping Spider-Man to convoke the spell through Dazzling Theater and then returning Spider-Man from the battlefield to your hand. Cast Spider-Man for its web-slinging cost, tapping Arachne to convoke the spell through Dazzling Theater and then returning Arachne from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Intruder Alarm + Venser, Shaper Savant

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    100 decks on Commander Spellbook

    How it works

    Before you start

    You control enough creatures such that you can cast Venser between mana produced by those creatures and its convoke ability.

    Steps

    Cast Venser by tapping a number of creatures and paying {0}. When Venser enters the battlefield, it and Intruder Alarm trigger. Resolve the Venser trigger, returning it from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Appa, Steadfast Guardian + Icewind Stalwart

    • Infinite tapped creature tokens

    Mana needed: 81 decks on Commander Spellbook

    How it works

    Steps

    Cast Appa either from your hand or from the command zone by paying {2}{W}{W} plus commander tax, if applicable. When Appa enters, its first ability triggers, exiling Icewind Stalwart with the ability to cast it later from exile. Cast Icewind Stalwart from exile by paying {1} and tapping Appa. Appa's second ability triggers, creating a 1/1 Ally creature token. When Icewind Stalwart enters, it triggers, blinking Appa. When Appa enters, its first ability triggers, exiling Icewind Stalwart with the ability to cast it later from exile. Cast Icewind Stalwart from exile by paying {0} and tapping Appa and the Ally token. Repeat from step 4.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Intruder Alarm + Shrieking Drake

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    78 decks on Commander Spellbook

    How it works

    Before you start

    You control enough creatures such that you can cast Shrieking Drake between mana produced by those creatures and its convoke ability. Creatures you control can tap to produce at least {U}.

    Steps

    Cast Shrieking Drake by tapping a number of creatures and paying {0}. When Shrieking Drake enters the battlefield, it and Intruder Alarm trigger. Resolve the Shrieking Drake trigger, returning it from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Intruder Alarm + Whitemane Lion

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    54 decks on Commander Spellbook

    How it works

    Before you start

    You control enough creatures such that you can cast Whitemane Lion between mana produced by those creatures and its convoke ability.

    Steps

    Cast Whitemane Lion by tapping a number of creatures and paying {0}. When Whitemane Lion enters the battlefield, it and Intruder Alarm trigger. Resolve the Whitemane Lion trigger, returning it from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Dazzling Theater // Prop Room + Appa, Steadfast Guardian + Wispweaver Angel

    • Infinite tapped creature tokens

    Mana needed: 24 decks on Commander Spellbook

    How it works

    Steps

    Cast Appa either from your hand or from the command zone by paying {2}{W}{W} plus commander tax, if applicable. When Appa enters, its first ability triggers, exiling Wispweaver Angel with the ability to cast it later from exile. Cast Wispweaver Angel from exile by paying {1} and tapping Appa. Appa's second ability triggers, creating a 1/1 Ally creature token. When Wispweaver Angel enters, it triggers, blinking Appa. When Appa enters, its first ability triggers, exiling Wispweaver Angel with the ability to cast it later from exile. Cast Wispweaver Angel from exile by paying {0} and tapping Appa and the Ally token. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lulu, Loyal HollyphantDazzling Theater // Prop Room taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
  2. Plargg, Dean of Chaos // Augusta, Dean of OrderDazzling Theater // Prop Room taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  3. Captain America, Living LegendDazzling Theater // Prop Room taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  4. Saint Traft and Rem KarolusDazzling Theater // Prop Room taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  5. The Wandering RescuerDazzling Theater // Prop Room taps your creatures, which The Wandering Rescuer can use because it cares how many of your creatures are tapped.
  6. Aang and KataraDazzling Theater // Prop Room taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  7. Sami, Ship's EngineerDazzling Theater // Prop Room taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  8. Kilo, Apogee MindDazzling Theater // Prop Room taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  9. Emmara, Soul of the AccordDazzling Theater // Prop Room taps your creatures, which Emmara, Soul of the Accord can use because it triggers when your creature becomes tapped.
  10. Wylie Duke, Atiin HeroDazzling Theater // Prop Room taps your creatures, which Wylie Duke, Atiin Hero can use because it triggers when your creature becomes tapped.

View Dazzling Theater // Prop Room on Scryfall