
Drake Haven
Enchantment$0.35
Whenever you cycle or discard a card, you may pay . If you do, create a 2/2 blue Drake creature token with flying.
Legal in Commander
Is
Does
Makes tokens
Rewards
Combos 4
Drake Haven + Skirge Familiar + Kindred Discovery
- Infinite rummaging
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have at least one card in hand. "Drake" chosen with Kindred Discovery.
Steps
Activate Skirge Familiar by discarding a card, adding {B}. Drake Haven triggers, causing you to pay {1} to create a 2/2 Drake creature token. When the Drake enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Repeat.
Drake Haven + Mind Over Matter + Kindred Discovery
- Infinite rummaging
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have at least one card in hand. You control a mana-producing permanent. "Drake" chosen with Kindred Discovery.
Steps
Activate a mana-producing permanent by tapping it, adding at least {1}. Activate Mind over Matter by discarding a card, targeting a mana-producing permanent. Drake Haven triggers, causing you to pay {1} to create a 2/2 Drake creature token. When the Drake enters the battlefield, Kindred Discovery triggers, causing you to draw a card. Resolve the Mind over Matter ability from step 2, untapping the mana-producing permanent. Repeat.
Drake Haven + Marneus Calgar + Skirge Familiar
- Infinite rummaging
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have at least one card in hand.
Steps
Activate Skirge Familiar by discarding a card, adding {B}. Drake Haven triggers, causing you to pay {1} to create a 2/2 Drake creature token. When the Drake enters the battlefield, Marneus triggers, causing you to draw a card. Repeat.
Drake Haven + Marneus Calgar + Mind Over Matter
- Infinite rummaging
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have at least one card in hand. You control a mana-producing permanent.
Steps
Activate a mana-producing permanent by tapping it, adding at least {1}. Activate Mind over Matter by discarding a card, targeting a mana-producing permanent. Drake Haven triggers, causing you to pay {1} to create a 2/2 Drake creature token. When the Drake enters the battlefield, Marneus triggers, causing you to draw a card. Resolve the Mind over Matter ability from step 2, untapping the mana-producing permanent. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Adrix and Nev, TwincastersDrake Haven makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
- Bard, King of DaleDrake Haven makes creature tokens and Bard, King of Dale doubles tokens.
- Donatello, the BrainsDrake Haven makes creature tokens and Donatello, the Brains doubles tokens.
- Grimgrin, Corpse-BornDrake Haven makes creature tokens and Grimgrin, Corpse-Born sacrifices your creatures.
- Kels, Fight FixerDrake Haven makes creature tokens and Kels, Fight Fixer sacrifices your creatures.
- Barrin, Master WizardDrake Haven makes creature tokens and Barrin, Master Wizard sacrifices your creatures.
- Ertai, the CorruptedDrake Haven makes creature tokens and Ertai, the Corrupted sacrifices your creatures.
- Stockman, Mad Fly-entistStockman, Mad Fly-entist cycles cards, which Drake Haven can use.
- Temmet, Vizier of NaktamunDrake Haven makes creature tokens, which Temmet, Vizier of Naktamun can use because it rewards having/making creature tokens.
- Leonardo, the BalanceDrake Haven makes creature tokens, which Leonardo, the Balance can use because it rewards having/making creature tokens.