
Dual Nature
Enchantment$2.70
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Legal in Commander
Is
Does
Rewards
Combos 27
Dual Nature + Felidar Guardian
- Infinite mana permanents you control that enter the battlefield untapped can produce
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
You control and own at least one mana-producing permanent that enters the battlefield untapped.
Steps
Cast Felidar Guardian by paying {3}{W}. Felidar Guardian enters the battlefield, triggering itself and Dual Nature's first ability. Resolve Felidar Guardian's ability, blinking a mana-producing permanent you control. Activate that permanent by tapping it, adding at least {1}. Resolve Dual Nature's first ability, creating a token copy of Felidar Guardian. When the token Felidar Guardian enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. When the Felidar Guardian leaves and enters the battlefield, it triggers Dual Nature's second ability, Dual Nature's first ability, and its own ability. Resolve Dual Nature's second ability, exiling all tokens named Felidar Guardian. Repeat from step 3 any number of times. Once you have infinite mana, you may blink any permanents you control any number of times in step 3.
Dual Nature + Changeling Titan
- Infinite creature LTB
- Infinite creature ETB
- Infinite blinking
Commander Spellbook ↗How it works
Steps
Cast Changeling Titan by paying {4}{G}. When Changeling Titan enters the battlefield, its champion ability and Dual Nature's first ability trigger. Resolve the Dual Nature trigger, creating a token copy of Changeling Titan. When the Changeling Titan token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Titan. Dual Nature's second ability triggers, exiling the Changeling Titan token. When the Changeling Titan token leaves the battlefield, the nontoken Changeling Titan is returned to the battlefield from exile. Repeat from step 2. If you control additional creatures you wish to blink, you may resolve the Changeling Titan trigger in step 2 to exile them, and then proceed with the combo.
Dual Nature + Changeling Berserker
- Infinite creature LTB
- Infinite creature ETB
- Infinite blinking
Commander Spellbook ↗How it works
Steps
Cast Changeling Berserker by paying {3}{R}. When Changeling Berserker enters the battlefield, its champion ability and Dual Nature's first ability trigger. Resolve the Dual Nature trigger, creating a token copy of Changeling Berserker. When the Changeling Berserker token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Berserker. Dual Nature's second ability triggers, exiling the Changeling Berserker token. When the Changeling Berserker token leaves the battlefield, the nontoken Changeling Berserker is returned to the battlefield from exile. Repeat from step 2. If you control additional creatures you wish to blink, you may resolve the Changeling Berserker trigger in step 2 to exile them, and then proceed with the combo.
Dual Nature + Fiend Hunter
- Exile all creatures opponents control
- Infinite blinking
- Infinite creature ETB
- Infinite creature LTB
Commander Spellbook ↗How it works
Steps
Cast Fiend Hunter by paying {1}{W}{W}. Fiend Hunter enters the battlefield, triggering itself and Dual Nature's first ability. Resolve the Fiend Hunter trigger, choosing not to exile anything. Resolve the Dual Nature trigger, creating a token copy of Fiend Hunter. The token Fiend Hunter enters the battlefield, exiling the nontoken Fiend Hunter. Fiend Hunter leaves the battlefield, triggering Dual Nature's second ability, exiling the Fiend Hunter token. The Fiend Hunter token leaves the battlefield, triggering its second ability, returning the nontoken Fiend Hunter from exile to the battlefield. Repeat from step 2.
Dual Nature + Changeling Hero
- Infinite creature LTB
- Infinite creature ETB
- Infinite blinking
Commander Spellbook ↗How it works
Steps
Cast Changeling Hero by paying {4}{W}. When Changeling Hero enters the battlefield, its champion ability and Dual Nature's first ability trigger. Resolve the Dual Nature trigger, creating a token copy of Changeling Hero. When the Changeling Hero token enters the battlefield, its champion ability triggers, exiling the nontoken Changeling Hero. Dual Nature's second ability triggers, exiling the Changeling Hero token. When the Changeling Hero token leaves the battlefield, the nontoken Changeling Hero is returned to the battlefield from exile. Repeat from step 2. If you control additional creatures you wish to blink, you may resolve the Changeling Hero trigger in step 2 to exile them, and then proceed with the combo.
Dual Nature + Phantom Steed
- Infinite blinking
- Infinite creature ETB
- Infinite creature LTB
Commander Spellbook ↗How it works
Steps
Cast Phantom Steed by paying {3}{U}. Phantom Steed enters the battlefield, triggering it and Dual Nature's first abilities. Resolve the Phantom Steed trigger, exiling any other creature you control until Phantom Steed leaves the battlefield. Dual Nature's second ability triggers, exiling all tokens with the same name as the exiled creature. Resolve the Dual Nature trigger from step 2, creating a token copy of Phantom Steed. The Phantom Steed token enters the battlefield, exiling the nontoken Phantom Steed. The nontoken Phantom Steed leaves the battlefield, triggering itself and Dual Nature's second ability. Resolve the Phantom Steed trigger, returning all cards exiled with it to the battlefield. The creature(s) enter the battlefield, triggering Dual Nature's first ability that many times, creating that many creature token(s) of those creature(s). Resolve the Dual Nature trigger from step 7, exiling the Phantom Steed token. The Phantom Steed token leaves the battlefield, causing Phantom Steed to return to the battlefield from exile. Repeat from step 2.
Dual Nature + Faceless Butcher
- Exile all creatures opponents control
- Infinite creature ETB
- Infinite creature LTB
- Infinite blinking
Commander Spellbook ↗How it works
Steps
Cast Faceless Butcher by paying {2}{B}{B}. Faceless Butcher enters the battlefield, triggering itself and Dual Nature's first ability. Resolve the Faceless Butcher trigger, choosing not to exile anything. Resolve the Dual Nature trigger, creating a token copy of Faceless Butcher. The token Faceless Butcher enters the battlefield, exiling the nontoken Faceless Butcher. Faceless Butcher leaves the battlefield, triggering Dual Nature's second ability, exiling the Faceless Butcher token. The Faceless Butcher token leaves the battlefield, triggering its second ability, returning the nontoken Faceless Butcher from exile to the battlefield. Repeat from step 2.
Dual Nature + Bladewing the Risen
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
Commander Spellbook ↗How it works
Steps
Cast Bladewing by paying {3}{B}{B}{R}{R}. Bladewing enters the battlefield, triggering itself and Dual Nature's first ability. Resolve the Bladewing trigger, returning any Dragon from your graveyard to the battlefield. Resolve the Dual Nature trigger, creating a token copy of Bladewing. Put the nontoken Bladewing from the battlefield into your graveyard due to the legend rule. Dual Nature's second ability triggers, exiling the Bladewing token. The token Bladewing enter-the-battlefield ability triggers, returning the nontoken Bladewing from your graveyard to the battlefield. Repeat from step 2.
Dual Nature + Kodama of the East Tree + Aether Channeler
- Infinite card draw
- Infinite creature tokens
Commander Spellbook ↗How it works
Steps
Cast Aether Channeler by paying {2}{U}. Aether Channeler enters the battlefield, triggering itself, Dual Nature's first ability, and Kodama. Resolve the Kodama trigger, choosing to put nothing from your hand onto the battlefield. Resolve the Aether Channeler trigger, choosing any of its modes. Resolve the Dual Nature trigger, creating a token copy of Aether Channeler. The token Aether Channeler enters the battlefield, triggering itself and Kodama. Resolve the Aether Channeler trigger, returning the nontoken Aether Channeler from the battlefield to your hand. Aether Channeler leaves the battlefield, triggering Dual Nature's second ability, exiling all tokens named Aether Channeler. Resolve the Kodama trigger, putting Aether Channeler from your hand onto the battlefield. Aether Channeler enters the battlefield, triggering itself and Dual Nature. Repeat from step 4.
Dual Nature + Rot Hulk + Phyrexian Altar
- Infinite colored mana
Commander Spellbook ↗How it works
Steps
Cast Rot Hulk by paying {5}{B}{B}. Rot Hulk enters the battlefield, triggering itself and Dual Nature. Holding priority, activate Phyrexian Altar by sacrificing Rot Hulk, adding one mana of any color. Dual Nature's second ability triggers, exiling all tokens named Rot Hulk. Resolve the Rot Hulk trigger from step 2, failing to return anything to the battlefield. Resolve the Dual Nature trigger from step 2, creating a token copy of Rot Hulk. The token copy of Rot Hulk enters the battlefield, returning Rot Hulk from your graveyard to the battlefield. Repeat from step 2.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Quina, Qu GourmetDual Nature makes creature tokens and Quina, Qu Gourmet sacrifices your creatures.
- Chatterfang, Squirrel GeneralDual Nature makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
- Shattergang BrothersDual Nature makes creature tokens and Shattergang Brothers sacrifices your creatures.
- Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Dual Nature can use because it triggers when your creatures enter.
- Ghave, Guru of SporesDual Nature makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
- Peregrin TookDual Nature makes creature tokens and Peregrin Took doubles tokens.
- Adrix and Nev, TwincastersDual Nature makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
- Tippy-Toe, Terrific PartnerDual Nature makes creature tokens and Tippy-Toe, Terrific Partner doubles tokens.
- Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra blinks / re-enters your creatures, which Dual Nature can use because it triggers when your creatures enter.
- Dina, Soul SteeperDual Nature makes creature tokens and Dina, Soul Steeper sacrifices your creatures.