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Explosive Getaway

Explosive Getaway

Sorcery$0.12

Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature.

Legal in Commander

Is

Does

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Massimo, the MagicianExplosive Getaway blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  2. Mabel, Valley HeroExplosive Getaway blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
  3. The NeutrinosExplosive Getaway blinks / re-enters your creatures, which The Neutrinos can use because it triggers when your creatures enter.
  4. Marvel Boy, Noh-VarrExplosive Getaway blinks / re-enters your creatures, which Marvel Boy, Noh-Varr can use because it triggers when your creatures enter.
  5. Kira Nerys, FirebrandExplosive Getaway blinks / re-enters your creatures, which Kira Nerys, Firebrand can use because it triggers when your creatures enter.
  6. Aziza, Mage Tower CaptainExplosive Getaway is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
  7. Feather, Radiant ArbiterExplosive Getaway is an Instant or sorcery, which Feather, Radiant Arbiter can use.
  8. Sevinne, the ChronoclasmExplosive Getaway is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
  9. Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Explosive Getaway is an Instant or sorcery.

View Explosive Getaway on Scryfall