
Explosive Getaway
Sorcery$0.12
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Explosive Getaway deals 4 damage to each creature.
Legal in Commander
Is
Does
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Massimo, the MagicianExplosive Getaway blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
- Mabel, Valley HeroExplosive Getaway blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
- The NeutrinosExplosive Getaway blinks / re-enters your creatures, which The Neutrinos can use because it triggers when your creatures enter.
- Marvel Boy, Noh-VarrExplosive Getaway blinks / re-enters your creatures, which Marvel Boy, Noh-Varr can use because it triggers when your creatures enter.
- Kira Nerys, FirebrandExplosive Getaway blinks / re-enters your creatures, which Kira Nerys, Firebrand can use because it triggers when your creatures enter.
- Aziza, Mage Tower CaptainExplosive Getaway is an Instant or sorcery, which Aziza, Mage Tower Captain can use.
- Feather, Radiant ArbiterExplosive Getaway is an Instant or sorcery, which Feather, Radiant Arbiter can use.
- Sevinne, the ChronoclasmExplosive Getaway is an Instant or sorcery, which Sevinne, the Chronoclasm can use.
- Shiko and Narset, UnifiedShiko and Narset, Unified copies your spells and Explosive Getaway is an Instant or sorcery.