
Fall of the Thran
Enchantment — Saga$0.29
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
Legal in Commander
Is
Rewards
Combos 1
Fall of the Thran + Emeria Shepherd + Evolution Sage
- Infinite mana lands you control can produce
- Infinite proliferate
Commander Spellbook ↗How it works
Before you start
Fall of the Thran has exactly one lore counter on it. You have at least four land cards in your graveyard, one of which must be a Plains. You have a land card in hand. You have a land drop available.
Steps
Play any land from your hand. The land enters the battlefield, triggering Emeria Shepherd and Evolution Sage. Resolve the Emeria Shepherd trigger, choosing not to return a permanent. Resolve the Evolution Sage trigger, putting a lore counter on Fall of the Thran. Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield. The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice. Resolve both Emeria Shepherd triggers, choosing not to return a permanent. Resolve the first Evolution Sage trigger, choosing not to proliferate. Resolve the second Evolution Sage trigger, putting a lore counter on Fall of the Thran. Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield, in which one of your returned lands must be a Plains, and sacrificing Fall of the Thran. The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice. Holding priority, activate all available lands you control by tapping them, adding at least {W}. Resolve the first Emeria Shepherd trigger, choosing not to return a permanent. Resolve the first Evolution Sage trigger, choosing not to proliferate. Resolve the second Emeria Shepherd trigger, returning Fall of the Thran from your graveyard to the battlefield. Fall of the Thran enters the battlefield with a lore counter, destroying all lands. Resolve the second Evolution Sage trigger, putting a lore counter on Fall of the Thran. Repeat from step 5.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- Eivor, Wolf-KissedEivor, Wolf-Kissed fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- The Eighth DoctorThe Eighth Doctor fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- Victor, Valgavoth's SeneschalVictor, Valgavoth's Seneschal fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- The Master of KeysThe Master of Keys fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- Aminatou, Veil PiercerAminatou, Veil Piercer fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- Estrid, the MaskedEstrid, the Masked fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- Dihada, Binder of WillsDihada, Binder of Wills fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- Raffine, Scheming SeerRaffine, Scheming Seer fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.
- Terra, Herald of HopeTerra, Herald of Hope fills your graveyard, which Fall of the Thran can use because it returns permanents from your graveyard.