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Emeria Shepherd

Emeria Shepherd

Creature — Angel4/4$0.54

Flying Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Legal in Commander

Is

Rewards

Combos 51

  • Emeria Shepherd + Sakura-Tribe Elder

    • Put all basic Plains from your library onto the battlefield

    7,555 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Elder by sacrificing it, searching your library for a basic Plains and put it onto the battlefield tapped. The Plains enters the battlefield, triggering Emeria Shepherd, returning Sakura-Tribe Elder from your graveyard to the battlefield. Repeat.

    Commander Spellbook ↗
  • Emeria Shepherd + Lumra, Bellow of the Woods + Sylvan Safekeeper

    • Infinite self-mill
    • Put all permanent cards from your graveyard and library onto the battlefield

    Mana needed: 585 decks on Commander Spellbook

    How it works

    Before you start

    You control a Plains or have a Plains in your graveyard. You do not have any static effects boosting your creatures' toughness.

    Steps

    Cast Lumra by paying {4}{G}{G}. When Lumra enters, it triggers. Holding priority, activate Sylvan Safekeeper by sacrificing a land. Repeat step 3 until you control no lands. When you sacrifice the last land, Lumra will die as a state-based action due to having 0 toughness. Resolve the Lumra trigger from step 2, causing you to mill four cards and return all lands from your graveyard to the battlefield tapped. When the lands enter, Emeria Shepherd triggers that many times. Resolve an Emeria Shepherd trigger that was triggered by a Plains, returning Lumra from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Emeria Shepherd + Lumra, Bellow of the Woods + Zuran Orb

    • Infinite self-mill
    • Infinite lifegain triggers
    • Infinite lifegain
    • Put all permanent cards from your graveyard and library onto the battlefield

    Mana needed: 565 decks on Commander Spellbook

    How it works

    Before you start

    You control a Plains or have a Plains in your graveyard. You do not have any static effects boosting your creatures' toughness.

    Steps

    Cast Lumra by paying {4}{G}{G}. When Lumra enters, it triggers. Holding priority, activate Zuran Orb by sacrificing a land. Repeat step 3 until you control no lands. When you sacrifice the last land, Lumra will die as a state-based action due to having 0 toughness. Resolve the Lumra trigger from step 2, causing you to mill four cards and return all lands from your graveyard to the battlefield tapped. When the lands enter, Emeria Shepherd triggers that many times. Resolve an Emeria Shepherd trigger that was triggered by a Plains, returning Lumra from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Emeria Shepherd + Felidar Guardian + Ashnod's Altar

    • Infinite colorless mana

    Mana needed: 205 decks on Commander Spellbook

    How it works

    Before you start

    You control Plains.

    Steps

    Cast Felidar Guardian by paying {3}{W}. Felidar Guardian enters the battlefield, blinking Plains. Emeria Shepherd triggers. Holding priority, activate Ashnod's Altar by sacrificing Felidar Guardian, adding {C}{C}. Resolve the Emeria Shepherd trigger, returning Felidar Guardian from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Emeria Shepherd + Lumra, Bellow of the Woods + Squandered Resources

    • Infinite mana lands you control can produce
    • Infinite self-mill
    • Put all permanent cards from your graveyard and library onto the battlefield

    Mana needed: 178 decks on Commander Spellbook

    How it works

    Before you start

    You control a Plains or have a Plains in your graveyard. You do not have any static effects boosting your creatures' toughness.

    Steps

    Cast Lumra by paying {4}{G}{G}. When Lumra enters, it triggers. Holding priority, activate Squandered Resources by sacrificing a land. Repeat step 3 until you control no lands. When you sacrifice the last land, Lumra will die as a state-based action due to having 0 toughness. Resolve the Lumra trigger from step 2, causing you to mill four cards and return all lands from your graveyard to the battlefield tapped. When the lands enter, Emeria Shepherd triggers that many times. Resolve an Emeria Shepherd trigger that was triggered by a Plains, returning Lumra from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Emeria Shepherd + Felidar Guardian + Altar of Dementia

    • Infinite mill

    Mana needed: 164 decks on Commander Spellbook

    How it works

    Before you start

    You control Plains.

    Steps

    Cast Felidar Guardian by paying {3}{W}. Felidar Guardian enters the battlefield, blinking Plains. Emeria Shepherd triggers. Holding priority, activate Altar of Dementia by sacrificing Felidar Guardian, causing target player to mill one card. Resolve the Emeria Shepherd trigger, returning Felidar Guardian from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Emeria Shepherd + Felidar Guardian + Phyrexian Altar

    • Infinite colored mana

    Mana needed: 111 decks on Commander Spellbook

    How it works

    Before you start

    You control Plains.

    Steps

    Cast Felidar Guardian by paying {3}{W}. Felidar Guardian enters the battlefield, blinking Plains. Emeria Shepherd triggers. Holding priority, activate Phyrexian Altar by sacrificing Felidar Guardian, adding one mana of any color. Resolve the Emeria Shepherd trigger, returning Felidar Guardian from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Emeria Shepherd + Felidar Guardian + Blasting Station

    • Infinite damage

    Mana needed: 109 decks on Commander Spellbook

    How it works

    Before you start

    You control Plains.

    Steps

    Cast Felidar Guardian by paying {3}{W}. Felidar Guardian enters the battlefield, blinking Plains. Emeria Shepherd triggers. Holding priority, activate Blasting Station by sacrificing Felidar Guardian, dealing 1 damage to any target. Resolve the Emeria Shepherd trigger, returning Felidar Guardian from your graveyard to the battlefield. Blasting Station triggers, untapping itself. Repeat from step 2.

    Commander Spellbook ↗
  • Emeria Shepherd + Lumra, Bellow of the Woods + Overgrown Estate

    • Infinite self-mill
    • Infinite lifegain triggers
    • Infinite lifegain
    • Put all permanent cards from your graveyard and library onto the battlefield

    Mana needed: 49 decks on Commander Spellbook

    How it works

    Before you start

    You control a Plains or have a Plains in your graveyard. You do not have any static effects boosting your creatures' toughness.

    Steps

    Cast Lumra by paying {4}{G}{G}. When Lumra enters, it triggers. Holding priority, activate Overgrown Estate by sacrificing a land. Repeat step 3 until you control no lands. When you sacrifice the last land, Lumra will die as a state-based action due to having 0 toughness. Resolve the Lumra trigger from step 2, causing you to mill four cards and return all lands from your graveyard to the battlefield tapped. When the lands enter, Emeria Shepherd triggers that many times. Resolve an Emeria Shepherd trigger that was triggered by a Plains, returning Lumra from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Emeria Shepherd + Evolution Sage + Fall of the Thran

    • Infinite mana lands you control can produce
    • Infinite proliferate

    28 decks on Commander Spellbook

    How it works

    Before you start

    Fall of the Thran has exactly one lore counter on it. You have at least four land cards in your graveyard, one of which must be a Plains. You have a land card in hand. You have a land drop available.

    Steps

    Play any land from your hand. The land enters the battlefield, triggering Emeria Shepherd and Evolution Sage. Resolve the Emeria Shepherd trigger, choosing not to return a permanent. Resolve the Evolution Sage trigger, putting a lore counter on Fall of the Thran. Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield. The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice. Resolve both Emeria Shepherd triggers, choosing not to return a permanent. Resolve the first Evolution Sage trigger, choosing not to proliferate. Resolve the second Evolution Sage trigger, putting a lore counter on Fall of the Thran. Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield, in which one of your returned lands must be a Plains, and sacrificing Fall of the Thran. The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice. Holding priority, activate all available lands you control by tapping them, adding at least {W}. Resolve the first Emeria Shepherd trigger, choosing not to return a permanent. Resolve the first Evolution Sage trigger, choosing not to proliferate. Resolve the second Emeria Shepherd trigger, returning Fall of the Thran from your graveyard to the battlefield. Fall of the Thran enters the battlefield with a lore counter, destroying all lands. Resolve the second Evolution Sage trigger, putting a lore counter on Fall of the Thran. Repeat from step 5.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Choco, Seeker of ParadiseChoco, Seeker of Paradise fills your graveyard, which Emeria Shepherd can use because it returns permanents from your graveyard.
  2. Eivor, Wolf-KissedEivor, Wolf-Kissed fills your graveyard, which Emeria Shepherd can use because it returns permanents from your graveyard.
  3. Karametra, God of HarvestsKarametra, God of Harvests puts extra lands into play, which Emeria Shepherd can use.
  4. Thalia and The Gitrog MonsterThalia and The Gitrog Monster puts extra lands into play, which Emeria Shepherd can use.
  5. Chulane, Teller of TalesChulane, Teller of Tales puts extra lands into play, which Emeria Shepherd can use.
  6. Kellan, the KidKellan, the Kid puts extra lands into play, which Emeria Shepherd can use.
  7. Kynaios and Tiro of MeletisKynaios and Tiro of Meletis puts extra lands into play, which Emeria Shepherd can use.
  8. Hazezon, Shaper of SandHazezon, Shaper of Sand puts extra lands into play, which Emeria Shepherd can use.
  9. Tomik, Distinguished AdvokistTomik, Distinguished Advokist puts extra lands into play, which Emeria Shepherd can use.
  10. Giada, Font of HopeEmeria Shepherd is an Angel, which Giada, Font of Hope can use.

View Emeria Shepherd on Scryfall