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Finale of Promise

Finale of Promise

Sorcery$1.06

You may cast up to one target instant card and/or up to one target sorcery card from your graveyard each with mana value X or less without paying their mana costs. If a spell cast this way would be put into your graveyard, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies.

Legal in Commander

Is

Does

Rewards

Combos 6

  • Finale of Promise + Biovisionary + Cackling Counterpart

    • Win the game

    Mana needed: 3 decks on Commander Spellbook

    How it works

    Steps

    Cast Finale of Promise by paying {10}{R}{R}, causing you to cast Cackling Counterpart from your graveyard without paying its mana cost and copying it twice, with all spells targeting Biovisionary. Resolve all Cackling Counterparts, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Finale of Promise + Biovisionary + Croaking Counterpart

    • Win the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Finale of Promise by paying {10}{R}{R}, causing you to cast Croaking Counterpart from your graveyard without paying its mana cost and copying it twice, with all spells targeting Biovisionary. Resolve all Croaking Counterparts, creating three token copies of Biovisionary that are 1/1 Frogs. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Finale of Promise + Biovisionary + Quasiduplicate

    • Win the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Finale of Promise by paying {10}{R}{R}, causing you to cast Quasiduplicate from your graveyard without paying its mana cost and copying it twice, with all spells targeting Biovisionary. Resolve all Quasiduplicates, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Finale of Promise + Biovisionary + Clone Legion

    • Win the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Steps

    Cast Finale of Promise by paying {10}{R}{R}, causing you to cast Clone Legion from your graveyard without paying its mana cost and copying it twice, with all spells targeting you. Resolve all Clone Legions, creating three token copies of Biovisionary and every other creature you control. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗
  • Finale of Promise + Biovisionary + Twinflame

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Finale of Promise by paying {10}{R}{R}, causing you to cast Twinflame from your graveyard without paying its mana cost and copying it twice, with all spells targeting Biovisionary. Resolve all Twinflames, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary you control triggers, and Twinflame triggers three times. Resolve the first Biovisionary trigger, causing you to win the game.

    Commander Spellbook ↗
  • Finale of Promise + Biovisionary + Sublime Epiphany

    • Win the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Finale of Promise by paying {10}{R}{R}, causing you to cast Sublime Epiphany from your graveyard without paying its mana cost and copying it twice, with all spells targeting Biovisionary. Resolve all Sublime Epiphanies, creating three token copies of Biovisionary. At the beginning of your end step, each Biovisionary you control triggers. Resolve the first trigger, causing you to win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Iroh, Grand LotusIroh, Grand Lotus casts cards from your graveyard, which Finale of Promise can use.
  2. Niv-Mizzet, SupremeNiv-Mizzet, Supreme casts cards from your graveyard, which Finale of Promise can use.
  3. The Fugitive DoctorThe Fugitive Doctor casts cards from your graveyard, which Finale of Promise can use.
  4. Longshot, Rebel BowmanLongshot, Rebel Bowman reduces your spell costs, which Finale of Promise can use because it rewards an Instant or sorcery.
  5. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Finale of Promise can use because it rewards an Instant or sorcery.
  6. Mizzix of the IzmagnusMizzix of the Izmagnus reduces your spell costs, which Finale of Promise can use because it rewards an Instant or sorcery.
  7. Magnus the RedMagnus the Red reduces your spell costs, which Finale of Promise can use because it rewards an Instant or sorcery.
  8. Kaza, Roil ChaserKaza, Roil Chaser reduces your spell costs, which Finale of Promise can use because it rewards an Instant or sorcery.
  9. The Scarlet WitchThe Scarlet Witch reduces your spell costs, which Finale of Promise can use because it rewards an Instant or sorcery.
  10. Vadrik, Astral ArchmageVadrik, Astral Archmage reduces your spell costs, which Finale of Promise can use because it rewards an Instant or sorcery.

View Finale of Promise on Scryfall