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Hermetic Study

Hermetic Study

Enchantment — Aura$0.14

Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."

Legal in Commander

Is

Does

Combos 27

  • Hermetic Study + Malcolm, Keen-Eyed Navigator + Freed from the Real

    • Infinite damage

    273 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real and Hermetic Study attached to Malcolm. Malcolm does not have summoning sickness.

    Steps

    Tap Malcolm to deal 1 damage to target opponent, creating a treasure from Malcolm's trigger. Sacrifice the treasure token for {U}. Activate Freed from the Real to untap Malcolm. Repeat.

    Commander Spellbook ↗
  • Hermetic Study + Bruce Banner // The Incredible Hulk

    • Infinite combat phases
    • Infinite +1/+1 counters on a creature

    190 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk. The Incredible Hulk has vigilance.

    Steps

    Declare The Incredible Hulk as an attacker. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Hermetic Study + Malcolm, Keen-Eyed Navigator + Pemmin's Aura

    • Infinite damage

    184 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura and Hermetic Study attached to Malcolm. Malcolm does not have summoning sickness.

    Steps

    Tap Malcolm to deal 1 damage to target opponent, creating a treasure from Malcolm's trigger. Sacrifice the treasure token for {U}. Activate Pemmin's Aura to untap Malcolm. Repeat.

    Commander Spellbook ↗
  • Hermetic Study + Thornbite Staff + Basilisk Collar

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    72 decks on Commander Spellbook

    How it works

    Before you start

    All permanents attached to the same creature. The creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing 1 damage to any opponent's creature and causing you to gain 1 life. The opponent's creature dies due to deathtouch, triggering Thornbite Staff, untapping your creature. Repeat.

    Commander Spellbook ↗
  • Hermetic Study + Thornbite Staff + Gorgon's Head

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    50 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hermetic Study + Famished Paladin

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    36 decks on Commander Spellbook

    How it works

    Before you start

    Hermetic Study attached to Famished Paladin. Famished Paladin does not have summoning sickness. You have a way to give Famished Paladin lifelink.

    Steps

    Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain one life. Famished Paladin triggers, untapping it. Repeat.

    Commander Spellbook ↗
  • Hermetic Study + Thornbite Staff + Gorgon Flail

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    34 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hermetic Study + Emmara, Soul of the Accord + Intruder Alarm

    • Infinite creature tokens
    • Infinite damage
    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    22 decks on Commander Spellbook

    How it works

    Before you start

    Hermetic Study attached to Emmara. Emmara does not have summoning sickness.

    Steps

    Activate Emmara by tapping it, targeting any player or planeswalker. Emmara triggers, creating a 1/1 Human Warrior creature token. When the Human Warrior enters the battlefield, Intruder Alarm triggers, untapping all creatures. Resolve the Emmara ability from step 1, dealing 1 damage to any player or planeswalker. Repeat.

    Commander Spellbook ↗
  • Hermetic Study + Eater of the Dead

    • Destroy each creature that enters the battlefield under an opponent's control
    • Destroy any number of creatures opponents control
    • Lock

    16 decks on Commander Spellbook

    How it works

    Before you start

    Hermetic Study attached to Eater of the Dead. Eater of the Dead does not have summoning sickness. You have a way to give Eater of the Dead deathtouch.

    Steps

    Give Eater of the Dead deathtouch by any method. Activate Eater of the Dead by tapping it, dealing 1 damage to any nontoken creature an opponent controls. The creature dies due to Eater of the Dead's deathtouch. Activate Eater of the Dead by paying {0}, exiling the creature card from its owner's graveyard and untapping Eater of the Dead. Repeat. You may also repeat this loop whenever a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hermetic Study + Thornbite Staff + Quietus Spike

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    12 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Captain America, Living LegendHermetic Study taps your creatures, which Captain America, Living Legend can use because it triggers when your creature becomes tapped.
  2. Unctus, Grand MetatectHermetic Study taps your creatures, which Unctus, Grand Metatect can use because it triggers when your creature becomes tapped.
  3. Aang and KataraHermetic Study taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  4. Estrid, the MaskedEstrid, the Masked untaps your creatures and Hermetic Study taps your creatures.
  5. Niv-Mizzet, VisionaryHermetic Study damages opponents, which Niv-Mizzet, Visionary can use.
  6. Malcolm, Keen-Eyed NavigatorHermetic Study damages opponents, which Malcolm, Keen-Eyed Navigator can use.
  7. Kilo, Apogee MindHermetic Study taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  8. Gran-GranHermetic Study taps your creatures, which Gran-Gran can use because it triggers when your creature becomes tapped.
  9. Neerdiv, Devious DiverHermetic Study taps your creatures, which Neerdiv, Devious Diver can use because it triggers when your creature becomes tapped.
  10. Master PakkuHermetic Study taps your creatures, which Master Pakku can use because it triggers when your creature becomes tapped.

View Hermetic Study on Scryfall