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Howlsquad Heavy

Howlsquad Heavy

Creature — Goblin Mercenary2/3$2.91

Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — : Add for each Goblin you control.

Legal in Commander

Is

Does

Rewards

Combos 33

  • Howlsquad Heavy + Krenko, Mob Boss + Skirk Prospector

    • Infinite red mana
    • Infinite creature tokens with haste
    • Infinite commander casts

    17,783 decks on Commander Spellbook

    How it works

    Before you start

    You control a number of Goblins that is equal to or greater than six plus Krenko's commander tax.

    Steps

    Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control. Activate Skirk Prospector by sacrificing Krenko, adding {R}. Choose to return Krenko to the command zone from your graveyard. Activate Skirk Prospector by sacrificing a Goblin, adding {R}. Repeat step 4 until you have enough mana to cast Krenko. Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax. Repeat.

    Commander Spellbook ↗
  • Howlsquad Heavy + Staff of Domination

    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite red mana
    • Infinite card draw
    • Infinite mana creatures you control can produce

    6,784 decks on Commander Spellbook

    How it works

    Before you start

    Howlsquad Heavy does not have summoning sickness. You have max speed. You control at least five Goblins.

    Steps

    Activate Howlsquad Heavy by tapping it, adding at least {R}{R}{R}{R}{R}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Howlsquad Heavy. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Howlsquad Heavy + Umbral Mantle

    • Infinite red mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    4,839 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Howlsquad Heavy. You have max speed. You control at least three Goblins.

    Steps

    Activate Howlsquad Heavy by tapping it, adding at least {R}{R}{R}. Activate Howlsquad Heavy by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Howlsquad Heavy + Aggravated Assault

    • Infinite combat phases
    • Infinite red mana
    • Infinite creature tokens with haste
    • Infinite mana creatures you control can produce

    3,858 decks on Commander Spellbook

    How it works

    Before you start

    You have max speed. You control five or more Goblins.

    Steps

    Activate Howlsquad Heavy by tapping it, adding {R} for each Goblin you control. Activate Aggravated Assault by paying {3}{R}{R}, causing you to untap all creatures you control and to get an additional combat and main phase after this one. Repeat.

    Commander Spellbook ↗
  • Howlsquad Heavy + Krenko, Mob Boss + Phyrexian Altar

    • Infinite colored mana
    • Infinite creature tokens with haste
    • Infinite commander casts

    3,615 decks on Commander Spellbook

    How it works

    Before you start

    You control a number of Goblins that is equal to or greater than six plus Krenko's commander tax.

    Steps

    Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control. Activate Phyrexian Altar by sacrificing Krenko, adding {R}. Choose to return Krenko to the command zone from your graveyard. Activate Phyrexian Altar by sacrificing a Goblin, adding {R}. Repeat step 4 until you have enough mana to cast Krenko. Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax. Repeat.

    Commander Spellbook ↗
  • Howlsquad Heavy + Sword of the Paruns

    • Infinite red mana
    • Infinite mana creatures you control can produce

    2,078 decks on Commander Spellbook

    How it works

    Before you start

    Howlsquad Heavy does not have summoning sickness. Sword of the Paruns attached to Howlsquad Heavy. You have max speed. You control at least four Goblins.

    Steps

    Activate Howlsquad Heavy by tapping it, adding at least {R}{R}{R}{R}. Activate Sword of the Paruns by paying {3}, untapping Howlsquad Heavy. Repeat.

    Commander Spellbook ↗
  • Howlsquad Heavy + Krenko, Mob Boss + Thermopod

    • Infinite red mana
    • Infinite creature tokens with haste
    • Infinite commander casts

    449 decks on Commander Spellbook

    How it works

    Before you start

    You control a number of Goblins that is equal to or greater than six plus Krenko's commander tax.

    Steps

    Activate Krenko by tapping it, creating a number of 1/1 Goblin creature tokens equal to the number of Goblins you control. Activate Thermopod by sacrificing Krenko, adding {R}. Choose to return Krenko to the command zone from your graveyard. Activate Thermopod by sacrificing a Goblin, adding {R}. Repeat step 4 until you have enough mana to cast Krenko. Cast Krenko from the command zone by paying {2}{R}{R} plus commander tax. Repeat.

    Commander Spellbook ↗
  • Howlsquad Heavy + Marvin, Murderous Mimic + Pili-Pala

    • Infinite colored mana

    17 decks on Commander Spellbook

    How it works

    Before you start

    Marvin, Murderous Mimic does not have summoning sickness. You have max speed. You control at least two Goblins.

    Steps

    Activate Marvin using Howlsquad Heavy's ability by tapping it, adding at least {R}{R}. Activate Marvin using Pili-Pala's ability by paying {2} and untapping it, adding one mana of any color. Repeat.

    Commander Spellbook ↗
  • Howlsquad Heavy + Voltaic Construct + Liquimetal Torque

    • Infinite red mana

    4 decks on Commander Spellbook

    How it works

    Before you start

    You have max speed. You control at least three Goblins.

    Steps

    Cause Howlsquad Heavy to become an artifact using Liquimetal Torque. Activate Howlsquad Heavy by tapping it, adding at least {R}{R}{R}. Activate Voltaic Construct by paying {2}, untapping Howlsquad Heavy. Repeat from step 2.

    Commander Spellbook ↗
  • Howlsquad Heavy + Ringing Strike Mastery

    • Infinite red mana

    3 decks on Commander Spellbook

    How it works

    Before you start

    You have max speed. You control at least six Goblins.

    Steps

    Activate Howlsquad Heavy by tapping it, adding at least six {R}. Activate Ringing Strike Mastery by paying {5}, untapping Howlsquad Heavy. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Plargg, Dean of Chaos // Augusta, Dean of OrderHowlsquad Heavy taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  2. Pashalik MonsPashalik Mons is a Goblin, which Howlsquad Heavy can use.
  3. Shattergang BrothersShattergang Brothers is a Goblin, which Howlsquad Heavy can use.
  4. General Kreat, the BoltbringerHowlsquad Heavy is a Goblin, which General Kreat, the Boltbringer can use.
  5. Evereth, Viceroy of PlunderHowlsquad Heavy makes creature tokens and Evereth, Viceroy of Plunder sacrifices your creatures.
  6. Prossh, Skyraider of KherHowlsquad Heavy makes creature tokens and Prossh, Skyraider of Kher sacrifices your creatures.
  7. Hidetsugu, Devouring ChaosHowlsquad Heavy makes creature tokens and Hidetsugu, Devouring Chaos sacrifices your creatures.
  8. Akul the UnrepentantHowlsquad Heavy makes creature tokens and Akul the Unrepentant sacrifices your creatures.
  9. Ellie, Vengeful HunterHowlsquad Heavy makes creature tokens and Ellie, Vengeful Hunter sacrifices your creatures.
  10. Lyzolda, the Blood WitchHowlsquad Heavy makes creature tokens and Lyzolda, the Blood Witch sacrifices your creatures.

View Howlsquad Heavy on Scryfall