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Hypervolt Grasp

Hypervolt Grasp

Enchantment — Aura$0.19

Enchant creature Enchanted creature has ": This creature deals 1 damage to any target." : Return this Aura to its owner's hand.

Legal in Commander

Is

Does

Combos 26

  • Hypervolt Grasp + Bruce Banner // The Incredible Hulk

    • Infinite combat phases
    • Infinite +1/+1 counters on a creature

    66 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill The Incredible Hulk. The Incredible Hulk has vigilance.

    Steps

    Declare The Incredible Hulk as an attacker. Holding priority, activate The Incredible Hulk by tapping it, dealing 1 damage to it. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Hypervolt Grasp + Thornbite Staff + Basilisk Collar

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    21 decks on Commander Spellbook

    How it works

    Before you start

    All permanents attached to the same creature. The creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing 1 damage to any opponent's creature and causing you to gain 1 life. The opponent's creature dies due to deathtouch, triggering Thornbite Staff, untapping your creature. Repeat.

    Commander Spellbook ↗
  • Hypervolt Grasp + Thornbite Staff + Gorgon's Head

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    11 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hypervolt Grasp + Thornbite Staff + Gorgon Flail

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    10 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hypervolt Grasp + Thornbite Staff + Quietus Spike

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    6 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hypervolt Grasp + Thieving Otter + Mind Over Matter

    • Near-infinite damage
    • Infinite looting

    5 decks on Commander Spellbook

    How it works

    Before you start

    Thieving Otter does not have summoning sickness. Hypervolt Grasp attached to Thieving Otter.

    Steps

    Activate Thieving Otter by tapping it, dealing 1 damage to an opponent. Thieving Otter triggers, causing you to draw a card. Activate Mind Over Matter by discarding a card, untapping Thieving Otter. Repeat.

    Commander Spellbook ↗
  • Hypervolt Grasp + Thornbite Staff + Rune of Mortality

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    3 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hypervolt Grasp + Thornbite Staff + Gift of Doom

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    3 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hypervolt Grasp + Thornbite Staff + Aspect of Gorgon

    • Destroy all creatures opponents control
    • Destroy all creatures opponents control whenever a creature enters the battlefield
    • Lock

    2 decks on Commander Spellbook

    How it works

    Before you start

    All Equipments and/or Auras attached to the same creature. That creature does not have summoning sickness.

    Steps

    Activate the creature by tapping it, dealing damage to an opponent's creature. The opponent's creature dies due to deathtouch, triggering the second ability granted by Thornbite Staff, untapping your creature. Repeat until all opponents' creatures die. Repeat each time a creature enters the battlefield under an opponent's control.

    Commander Spellbook ↗
  • Hypervolt Grasp + Famished Paladin

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers

    2 decks on Commander Spellbook

    How it works

    Before you start

    Hypervolt Grasp attached to Famished Paladin. You have a way to give Famished Paladin lifelink. Famished Paladin does not have summoning sickness.

    Steps

    Give Famished Paladin lifelink, if needed. Activate Famished Paladin by tapping it, dealing 1 damage to any target and causing you to gain 1 life. Famished Paladin triggers, untapping itself. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Niv-Mizzet, VisionaryHypervolt Grasp damages opponents, which Niv-Mizzet, Visionary can use.
  2. Kilo, Apogee MindHypervolt Grasp taps your creatures, which Kilo, Apogee Mind can use because it triggers when your creature becomes tapped.
  3. Saint Traft and Rem KarolusHypervolt Grasp taps your creatures, which Saint Traft and Rem Karolus can use because it triggers when your creature becomes tapped.
  4. Terra, Magical Adept // Esper TerraHypervolt Grasp is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  5. Hei Bai, Forest GuardianHypervolt Grasp is an Enchantment, which Hei Bai, Forest Guardian can use.
  6. Dathon, His Heart OpenHypervolt Grasp is an Enchantment, which Dathon, His Heart Open can use.
  7. Go-Shintai of Life's OriginHypervolt Grasp is an Enchantment, which Go-Shintai of Life's Origin can use.
  8. Marina VendrellHypervolt Grasp is an Enchantment, which Marina Vendrell can use.

View Hypervolt Grasp on Scryfall